New Year's open themed still image competition (CLOSED)
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- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
My fourth medical submision: A human skull. The data (like my previous examples) was gathered from a live patient using Computer Tomography.
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Hi again!
Nice to see such a collection of good work here! That will give tough decision-making to judges, but make them happy in the same time, I believe.
Here are some of my renders of "wasp" scenes. I struggled with some technical difficulties while work (http://www.refractivesoftware.com/forum ... 831#p44831), but I came to conclusion that it may be because of my hardware.
But finally I manage to make some acceptable renders.
There is very little postpro on scenes with honey, where even with high SPP there was still some noise on honey (because it is illuminated with meshlight - model of spotlight), so I used very careful local noise reduction.
Cheers!
Milos
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Pictures updated. Sorry, uploaded some processed files (my experiments) by accident.
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More Edits: More pictures...
Still I'm not completely satisfied with lighting.
I tried to light the scene with HDR map and the Octane real sky and still didn't find the right light and mood I was originally aiming for. It's pity, that there is no possibility to move light sources in the scene in real time. Maybe in future...
I really struggled with this scene. I had to reduce it several times, because it appears like Octane doesn't like it and crashes all the time, while there was still a plenty of free memory on a graphic card. I didn't figure out what cause the problem. It looks like if the scene exceeds some complexity limit, it start to behave weirdly and the saved OCS file won't load (crashes upon voxelizing). I had also problems with saving and loading materials. If I split the scene in two parts, both were working with no problem. I hope for better next time on my new machine I plan to procure.
Nice to see such a collection of good work here! That will give tough decision-making to judges, but make them happy in the same time, I believe.

Here are some of my renders of "wasp" scenes. I struggled with some technical difficulties while work (http://www.refractivesoftware.com/forum ... 831#p44831), but I came to conclusion that it may be because of my hardware.

There is very little postpro on scenes with honey, where even with high SPP there was still some noise on honey (because it is illuminated with meshlight - model of spotlight), so I used very careful local noise reduction.
Cheers!
Milos
-----
Pictures updated. Sorry, uploaded some processed files (my experiments) by accident.
-----
More Edits: More pictures...
Still I'm not completely satisfied with lighting.


I really struggled with this scene. I had to reduce it several times, because it appears like Octane doesn't like it and crashes all the time, while there was still a plenty of free memory on a graphic card. I didn't figure out what cause the problem. It looks like if the scene exceeds some complexity limit, it start to behave weirdly and the saved OCS file won't load (crashes upon voxelizing). I had also problems with saving and loading materials. If I split the scene in two parts, both were working with no problem. I hope for better next time on my new machine I plan to procure.
Last edited by 4museman on Sun Feb 06, 2011 8:32 pm, edited 5 times in total.
Ubuntu 12.04 (64bit) | GTX680 4GB | i7-2600 3.40GHz | 16GB
And some rather quicker pictures from today. I still keep playing with my wasps. 
PS: And yeah, I forgot to mention, that all models and textures are solely my work.
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Edit: One final bigger picture...

PS: And yeah, I forgot to mention, that all models and textures are solely my work.
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Edit: One final bigger picture...
Last edited by 4museman on Sun Feb 06, 2011 8:55 pm, edited 2 times in total.
Ubuntu 12.04 (64bit) | GTX680 4GB | i7-2600 3.40GHz | 16GB
Alright, here's my entry! It's not perfect, but I'm pretty happy with the end-result. =) I never modeled a real interior scene before, so I figured I'd take the opportunity and try my hands at that for the contest. I might do a re-render to touch up some areas later.
3.009.866 triangles, 12056 samples (~11 hours, forgot to clock it), Agfacolor Vista 200CD camera response. All modeling was done in Blender, with the exception of the plants which were done in ngPlant. Fruit textures were made in Photoshop CS5, using self-made photos, content-aware filling/ erasing and some touch-up work. These textures were then grayscaled with a higher contrast to provide subtle bump maps. No post-processing was applied to the final render.
Textures of the small (blurry) fruit portions in the bowl on the left are from CGTextures.com and used with permission. Texture of the cupboard is from CGTextures also and was touched up and color corrected in Photoshop CS5.
Main image of the folder-texture belongs to Youtube user Kimmismiles and was used with permission. Text was added to the image, again, in Photoshop CS5.
-Patrick
3.009.866 triangles, 12056 samples (~11 hours, forgot to clock it), Agfacolor Vista 200CD camera response. All modeling was done in Blender, with the exception of the plants which were done in ngPlant. Fruit textures were made in Photoshop CS5, using self-made photos, content-aware filling/ erasing and some touch-up work. These textures were then grayscaled with a higher contrast to provide subtle bump maps. No post-processing was applied to the final render.
Textures of the small (blurry) fruit portions in the bowl on the left are from CGTextures.com and used with permission. Texture of the cupboard is from CGTextures also and was touched up and color corrected in Photoshop CS5.
Main image of the folder-texture belongs to Youtube user Kimmismiles and was used with permission. Text was added to the image, again, in Photoshop CS5.
-Patrick
- marco diulgheroff
- Posts: 20
- Joined: Mon May 31, 2010 10:24 pm
- Location: Turin, Italy
I think this is a fantastic, wonderfull and very usefull idea!! The results seem to be great! Just one thing, the lack of faces in the meshes is due to some imperfection in the automatic reconstruction of the tomography data capturing? Is this aspect eventually perfectible?cglittenberg wrote:My next medical submission. This time the raw data was gathered from a live patient using computer tomography. In the submision you can see three different filter settings. One for skin, one for tissue, and one for bone. As you can see it is possible to segment out both the trachea with bronchi as well as the Aortic arch. Please Keep in mind that this is automatically reconstructed from the CT of a live patient. NO MODELING WAS REQUIRED! This is an example of how we will try to get Octane to work as a dignostic tool.
- jan kudelasek
- Posts: 189
- Joined: Thu May 13, 2010 3:25 pm
- Contact:
Hi Octaners,
I´m Jan, one of Allcity crew. The inspiration came from a old flemish painting. Modeling by myself. No postopro, only octane.
Hope you like it.
1 453 297 triangles,
cca 2 hours for more detailed renders
cca 10 hours for whole scene
I´m Jan, one of Allcity crew. The inspiration came from a old flemish painting. Modeling by myself. No postopro, only octane.
Hope you like it.
1 453 297 triangles,
cca 2 hours for more detailed renders
cca 10 hours for whole scene
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
Hello
My name is Josef Záruba. I'm young designer for this competition I submitted two projects. Yellow motorcycle Lady and white wren bike both are modeled and designed by myself. All renders are true Octane shots - no postpro. All renders cooked aprox 1 - 2 hours. Thx for a chance.
Joseph
My name is Josef Záruba. I'm young designer for this competition I submitted two projects. Yellow motorcycle Lady and white wren bike both are modeled and designed by myself. All renders are true Octane shots - no postpro. All renders cooked aprox 1 - 2 hours. Thx for a chance.
Joseph
Hi my name is Luís Gonçalves.
Inspiration:
"Sick and old, this warrior is tired ... but not finished with war."
The idea is to create a character that shows signs of age and war, a warrior that is tired but still has the determination and will to fight. Someone who had to do what it was necessary...even it that meant WAR
Techical Details:
530.165 triangles
Images were rendered with a 8800GT 1GB Ram
Time of each render from 5 to 10 minutes
Size of textures go from 512x512 to 4096x4096
Added Bloom and resized the images (on the images bellow this line)
Hope you like it
Inspiration:
"Sick and old, this warrior is tired ... but not finished with war."
The idea is to create a character that shows signs of age and war, a warrior that is tired but still has the determination and will to fight. Someone who had to do what it was necessary...even it that meant WAR
Techical Details:
530.165 triangles
Images were rendered with a 8800GT 1GB Ram
Time of each render from 5 to 10 minutes
Size of textures go from 512x512 to 4096x4096
Added Bloom and resized the images (on the images bellow this line)
Hope you like it
Last edited by GLmig on Sun Feb 06, 2011 10:49 pm, edited 1 time in total.