Old Warrior - 2011 New Year Competition Entry - WIP

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GLmig
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 11:35 pm

Update on the armor
One is a screen from zbrush the other from octane render
Dont know yet if ill be able to do a render in octane in a way that the bump looks like the one in zbrush but ill try.
Mino_12.jpg
Mino_Oct_10.jpg
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

I like the zbrush materials, now to get that look for the armor in octane use a glossy material with low roughness, or even better export the zbrush bump as normal bump, it get's more detailed in octane that way. Also I would give the armor a more weathered look, like more shiny in the center and worn (more roughness) in the joints, and some battle scratches, just paint a mask in zbrush and use it to control the reflection /roughness combo.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
GLmig
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 11:35 pm

Thank for the sugestions i will try.
GLmig
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 11:35 pm

Small update/test
Mino_Oct_11.jpg
Im runnig out of time and there is still so much that i wanted to do :\
GLmig
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 11:35 pm

Since the competition was extended i decided to work on the lighting...
Mino_Oct_18.jpg
GLmig
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 11:35 pm

Update
Mino_Oct_22.jpg
GLmig
Licensed Customer
Posts: 27
Joined: Mon May 31, 2010 11:35 pm

the final images are in the competition post

http://www.refractivesoftware.com/forum ... 192#p45192

good luck to all
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