Update on the armor
One is a screen from zbrush the other from octane render
Dont know yet if ill be able to do a render in octane in a way that the bump looks like the one in zbrush but ill try.
Old Warrior - 2011 New Year Competition Entry - WIP
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I like the zbrush materials, now to get that look for the armor in octane use a glossy material with low roughness, or even better export the zbrush bump as normal bump, it get's more detailed in octane that way. Also I would give the armor a more weathered look, like more shiny in the center and worn (more roughness) in the joints, and some battle scratches, just paint a mask in zbrush and use it to control the reflection /roughness combo.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
the final images are in the competition post
http://www.refractivesoftware.com/forum ... 192#p45192
good luck to all
http://www.refractivesoftware.com/forum ... 192#p45192
good luck to all