New feature demo - unofficial exporter v0.90 - Blender 2.56

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New feature demo - unofficial exporter v0.90 - Blender 2.56

Postby yoyoz » Sat Jan 29, 2011 4:47 pm

yoyoz Sat Jan 29, 2011 4:47 pm
Hi Guys,

here's a quick and dirty demo made using latest exporter v0.90 I'm about to post in main thread.

The new stuff:
- background export : during animations, export of next frame happens during rendering of current one. This virtually eliminates all latency with exporting (except first frame of course).
- animated textures : images of type 'Sequence' are now accepted for texturing on all slots supported bu Octane.

And now the video, directly pushed from blender, featuring animated diffuse mapping on TV and animated bump mapping for the floor. Materials have not been modified in Octane, except tweaking roughness/specularity, but you could for instance turn the screen into an animated texture emitter (and it looks nice!).

Enjoy...

Last edited by yoyoz on Sat Jan 29, 2011 7:48 pm, edited 1 time in total.
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Re: New feature demo - unofficial exporter v0.90 - Blender 2.56

Postby dave62 » Sat Jan 29, 2011 5:42 pm

dave62 Sat Jan 29, 2011 5:42 pm
what more can i say?

you rock!!!!!

cant wait to try it!

thx


edit:

-> remeber my animated mesh emmiter request? here we go: this way with the animated image tex seq, we are already able to animate the emitter lighting...:))))))))))
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Re: New feature demo - unofficial exporter v0.90 - Blender 2.56

Postby yoyoz » Sat Jan 29, 2011 5:59 pm

yoyoz Sat Jan 29, 2011 5:59 pm
dave62 wrote:-> remeber my animated mesh emmiter request? here we go: this way with the animated image tex seq, we are already able to animate the emitter lighting...:))))))))))


Definitely yes, it works very well. The trick is as follow:
- setup the animated texture for your emitter as diffuse in Blender
- render a still image (any frame, the exporter copies the appropriate image in the sequence to a unique name)
- turn your material into an emitter
- assign it the same image file as the diffuse (if original image was video0005.png for frame 5, you'll find a SEQ-video.png - this is the one you must use)
- save ocs
- start anim (you don't need to relink mtl, name doesn't change, the images are copied to same name by the exporter for each frame)

Have fun and don't forget to post your results!
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Re: New feature demo - unofficial exporter v0.90 - Blender 2.56

Postby gaua » Sat Jan 29, 2011 7:08 pm

gaua Sat Jan 29, 2011 7:08 pm
yoyoz wrote:
[vimeo]http://vimeo.com/19327321[/vimeo]

[EDIT] that's pathetic, I can't make this f****g bbcode for vimeo work...
link then: http://vimeo.com/19327321


You forgot www It should be http://www.vimeo.com/19327321

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Re: New feature demo - unofficial exporter v0.90 - Blender 2.56

Postby yoyoz » Sat Jan 29, 2011 7:50 pm

yoyoz Sat Jan 29, 2011 7:50 pm
gaua wrote:You forgot www It should be http://www.vimeo.com/19327321


Thanks gaua, I took the link from vimeo and it came without the www. Fixed!
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