New Year's open themed still image competition (CLOSED)

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h_schoemann
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Joined: Tue Jan 18, 2011 3:22 pm

Frankly........... I have no idea :)

I played only a bit with the daylight and imager settings.
Greetings,
Holger.

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mlody47
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h_schoemann wrote:Frankly........... I have no idea :)

I played only a bit with the daylight and imager settings.
+1 :lol:
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lechu
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Hello, this is my entry to the competition :)

The idea came from wondering what birthday present may I make to my spouse (we live quite far away from each other right now +- 1400 km). Actually I got inspired by very simple and modest painting of two sow thistles being put into empty ink glass jar (unfortunately I can't find the image now, if this will be required, I hope I'll manage to browse it somewhere in the net) but mine version was about to show them dancing with each other. I wanted the render to look like a still life type of image or painting, so I've modeled my flowers, the scene and later on played with composition, including not only the one I've described :)

Each flower has about 800 000 triangles (after subdividing the meshes), so the shots had from about 2 to 6 milion triangles + 4k textures. Scene was lit by two mesh emitters (one with painted gradient) and in some instances, by delicate RGB value of the background. These are pure renders, without any Photoshop tweaks (aberration etc.). Render times are written below each image. I also include viewport screenshot with material nodes I used to achieve translucency effect, and color grading.

Hope it looks good and you like it :)

PS

I post a link to post produced "birthday image" because one posted below was done on quite big run so I had to help myself in 2d ;)
http://img714.imageshack.us/f/betka.jpg/

And forgot to mention, all was done thanks to Blender + Octane exporting script.



FINAL AND CORRECTED ENTRY ON PAGE 24
Attachments
45 minutes
45 minutes
30 minutes
30 minutes
30 minutes
30 minutes
viewport.jpg
Last edited by lechu on Sat Jan 29, 2011 4:40 pm, edited 1 time in total.
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cornel
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Location: Munich, Germany

simply beautiful minimalism you got there, my friend :geek: :shock:
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noelnoel
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Joined: Sun Nov 14, 2010 2:30 pm

hi for all.

this is my second entry
I wanted to do something simple but with color, try to do something with sss shader but ....... well you know
sorry for my english


no postproduction
vertices; 858419
faces: 1364426
30 minutes direct light
color.jpg
oclusion.jpg
prueba.jpg
SALUDOS A TODOS
h_schoemann
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Joined: Tue Jan 18, 2011 3:22 pm

Hehe.......... last one is funny!

Ok. I´ve found some time to model a new object in Moi3d.
It was imported into c4d, where I setup the scene and add some maps.
Export to Octane was done via the plugin.

One cellphone has about 240.000 polygons ;)
Rendertime with pathtracing about 30 min.
Attachments
lg_octane_logo.png
lg_editor.jpg
lg_moi.jpg
Greetings,
Holger.

win7 64bit - 12gb ram - i7 940 - gtx460 2gb - cinema4d 12
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kubo
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Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

Well, for this year's competition I wanted to do something different from my usual archviz stuff.
You can see a full explanation in the WIP thread and see the originals, not only this ones but also the ones "that didn't make it" and wip images. Little retouching, just some color correction in 2-4 and a little bloom and glare added in comp and save as jpg. http://www.refractivesoftware.com/forum ... 12&start=0
All the modeling has been done in sculptris, most of the textures are procedurals besides the moon for which I used this map as an emmitter http://celestiamotherlode.net/catalog/s ... ator_id=10. The fog/steam which I got from http://cgtextures.com and of course the incredible background sky photo thanks to Mike Sidonio http://www.pbase.com/strongmanmike2002, If you have a chance check them out. For the carachters I hand painted the masks for which I later used procedurals to create the materials.
Mostly I wanted to do a moon lighted scene, and make good use of the new tricks of octane as the light thru translucent materials tweaking their opacity, as in the ice blocks, the fog and steam and the blood.
Well, I hope you like them, I sure had lots of fun with it.
Attachments
alien moon 01.jpg
alien moon 02.jpg
alien moon 03.jpg
alien moon 04.jpg
alien day 05.jpg
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GDRS
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Greeting from Greece.

Theme : Beds made from Horses hair!!!

This is a 3d illustration made for a client of G.D.R.S Animation Studios regarding a magazine cover.

The idea behide the concept was that "even horses preffer the **** brand, and they have a matress hidden under the ground.

Sorry for not showing the final adv illustration, and thats because we made several shots and the client confused regarding the final shot for the magazine cover.

Anyway for the technical part

Polys :428.396
Verts :309.531 (with grass and ground on)

Polys :215.276
Verts :152.967 (with grass and ground off)

One light source and Hdri with Pathtracing.

Render time : 5h 2 min
Samples : 4800

So this is our Final Entry, Hope you enjoy and Like as much we did during the process.
Final Render with out the clients graphs, logos and text.
Final Render with out the clients graphs, logos and text.
Wip Stages.
Wip Stages
Wip Stages
bye bye and good luck to all.
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mlody47
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@GDRS - we re not allowed for the competition to use post production other than color correcting, chromatic abberation , brightness/contrast adjustments, noise reduction, bloom/glare. Lets make this fair please. People here are making some of the " imposible " things happen - straight from Octane, without photoshop. Lets make a tribute to those who crossed the boundaries of Octane, and dont use photoshop for other things than those in the rules. Your work is like all photoshopped.... :( I really respect Your work , but its too much of post I think.

There was an entry of Madcoo. He used 1 thing from photoshop which wasnt allowed - he asked about it the judges here, and He get the permision for it - but... ...only if he put an Octane render image without post... ...this is fair. I think :)


@KUBO - pretty wicked stuff :D I like the camera shot of the first one... Yesterday I was testing some pretty similar things :) like your transparencies.... its hard to manage nice lit object/ nice lit scene relations...

I always have one..... only nice lit object but terrible lightning in the scene, or the other way - nice lit scene but crappy object :D


@NOELNOEL - please change the mices for real ones and You got a winner from me ;) ... ....veeeeeery nice warm "chessy" feeling.
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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kubo
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Location: Madrizzzz

Thanks, I like the first one more too, and it's true, it's hard to show some things, like the moon and at the same time have nice shadows, actually in the scenes where the moon is not seen I upped the power 10x to have more contrast whereas in the ones where the moon is present the scene is more flat lit. Hard to compromise. Also the fog, when I first set it up was kind of flat, the extra opacity so I could have light thru and no real translucency was killing the effect, so what I did is add it an emmitter channel with a really low value and then it came to life also I set a low temp for a yelowish env effect. But hey finding/figuring out this little tricks is half the fun. Also right now I'm doing another entry with a kind of related "trick" but not quite, althou I know you are going to hate me for it (yeap it's ANOTHER car ;) ) I promise it's not about the car, it's more about the feeling I want to transmit. Besides I hadn't done a single octane car render yet (I know we are all entitled to one at least)
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