OctaneRender® pre-Beta 2.42 (win/mac) [OBSOLETE]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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SamCameron
Licensed Customer
Posts: 162
Joined: Sun Jan 02, 2011 12:58 pm

dave62 wrote:quoted: "* We are developing a new secure solution to enable mobile use of OctaneRender® v1.0+, without the requirement of an internet connection."

hope this announcement out of the octane live faq, point five: http://www.refractivesoftware.com/forum ... =24&t=4069 is still vailid??
this announcement changed a lot in my previous decisions about using octane, since there where octane live.

theres is no need for hurry atm but pls dont forget about that promis..

thx and keep on
I had the same feeling, even I wrote an e-mail to the Refractive Software time ago before I bought Octane Render asking for the security method cause I felt it wasn't right to have an internet connection and all the dependency from a thirds persons, and what did change my mind was the same forum thread, but right now you are saying you're not going to change the security system, so I found this to not be fair with your costumers, we are to pirates, we are YOUR costumers and we deserve a friendly software.
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jamnique
Licensed Customer
Posts: 227
Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

A quick question: how much data does it take to check with Octane Live servers per hour? I'm asking because i am considering buying a mobile internet card for it.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
john_petrucci
Licensed Customer
Posts: 27
Joined: Sat May 22, 2010 11:08 am
Location: Italy

jamnique wrote:A quick question: how much data does it take to check with Octane Live servers per hour? I'm asking because i am considering buying a mobile internet card for it.
I don't know data amount... but with my connection mobile (EDGE not UMTS-HDSPA) very poor, the octane is very slow to start program and very very slow to start rendering :((

Please in the future fix this problem!!! :(

Thanks!

Paolo
Windows 7 64 Bit | 2 X GTX 580 1.5 GB |
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jamnique
Licensed Customer
Posts: 227
Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

john_petrucci wrote:
jamnique wrote:A quick question: how much data does it take to check with Octane Live servers per hour? I'm asking because i am considering buying a mobile internet card for it.
I don't know data amount... but with my connection mobile (EDGE not UMTS-HDSPA) very poor, the octane is very slow to start program and very very slow to start rendering :((

Please in the future fix this problem!!! :(

Thanks!

Paolo
Hey, thanks a lot, you gave me an excellent idea i haven't thought about at all. Using your mobile phone as a modem for internet connection should allow you to use Octane almost everywhere and avoid dodgy internet problems.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
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carbon
Licensed Customer
Posts: 25
Joined: Fri Apr 09, 2010 7:28 am
Location: Prague, CZ

Please, stop complaining about licensing and let Octane team to continue developing this great software without any stress. I haven't single issue with activating account and/or interrupted renders and i am pretty happy with it as it is and i can imagine what benefits it will bring to us, customers, in close future.

One more thing, if your work is so important and deadlines tight, why don't you invest some money for more reliable and faster internet connection?

c.
OSX10.6, GTX260(896MB), QuadCore@3GHz, 8GB RAM || Ubuntu10.04, 8400(display),GTX460(2GB), QuadCore@3GHz, 4GB RAM
john_petrucci
Licensed Customer
Posts: 27
Joined: Sat May 22, 2010 11:08 am
Location: Italy

carbon wrote:Please, stop complaining about licensing and let Octane team to continue developing this great software without any stress. I haven't single issue with activating account and/or interrupted renders and i am pretty happy with it as it is and i can imagine what benefits it will bring to us, customers, in close future.

One more thing, if your work is so important and deadlines tight, why don't you invest some money for more reliable and faster internet connection?

c.
Is simple for you speaking....but for me is very difficult used Octane with my connection.
Because in my country there is no Optical fiber, adsl, hdsl, umts, hdspa, WiFi, WiMax ecc...

I'm sorry for out topic!!
But for me is a one major problem!

Thank You!

Paolo
Windows 7 64 Bit | 2 X GTX 580 1.5 GB |
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jamnique
Licensed Customer
Posts: 227
Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

carbon wrote:Please, stop complaining about licensing and let Octane team to continue developing this great software without any stress. I haven't single issue with activating account and/or interrupted renders and i am pretty happy with it as it is and i can imagine what benefits it will bring to us, customers, in close future.

One more thing, if your work is so important and deadlines tight, why don't you invest some money for more reliable and faster internet connection?

c.
Well it isn't just a matter of weather you want to invest or not. Often it's simply a matter of not having a choice. It's much worse in small towns than in big cities, but even there some areas have limited web accessibility and reliable providers and connections are hard to find. At work and at home i haven't had any problems with Octane Live whatsoever, but since i am traveling now and can't access the web 24/7 i'm starting to realize how limiting it can be to rely on internet connection.

Fortunately smart people estimate that in five years everybody will have access to mobile internet. It would be nice to have an alternative licensing method, but i would rather have Octane alive for a long time than accessible anytime and dead in a year :P
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
danilius
Licensed Customer
Posts: 47
Joined: Thu Dec 23, 2010 9:13 pm

I think that this licensing topic is deflecting attention from a more important issue. When is the Linux build coming out? Any indications?

FWIW, the licensing option Refractive have chosen might be problematic for some, but for the majority, clearly it works seamlessly and keeps the company afloat. Furthermore, it is detracting from the overall development if we get bogged down in the issue. Far more important for the moment is to sort out the usability issues and make it work the same way twice in a row.
Ubuntu 11.04, Q6600 2.4GHz 4-core, 4GB RAM, 8800GT & GTX 460 2GB, Blender 2.59, Octane 2.51
superAl
Licensed Customer
Posts: 5
Joined: Mon Oct 11, 2010 9:17 pm
Location: Montreal, Canada

Hello everybody

I used to work on a scene (OBJ.) with version 2.3 V5. The GPU memory read as 638.6/997 MB. If I open the same scene with version 2.42, the GPU memory reads as 743.9/997 MB and I only get a black screen in the render viewport (on my system, any scene over 700 MB either freezes or crashes Octane, or gives me a black screen in render viewport). How can it be explained that the same scene takes more GPU memory with the newer version? I did update to the latest NVidia driver for my FX 3800 card. Thanks
Windows 7 64 Bit- Quadro Fx 3800
SamCameron
Licensed Customer
Posts: 162
Joined: Sun Jan 02, 2011 12:58 pm

I just want to know if they're going to keep the promise.
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