Radiance, Markus,
you could make a quick change that won't affect the security of your protection system. At the moment when Octane fails to connect to the server, it prompts the user for his credentials, which affects batch renders. You just need to have Octane try to reconnect with existing credentials without prompting the user, only notifying him. This way the render would keep going on once the link is back without manual action.
Lionel
OctaneRender® pre-Beta 2.42 (win/mac) [OBSOLETE]
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
YoYouz
That sounds like a good plan.
Refractive
I was not suggesting that Refractive ditch the online checks,just that it cut a little slack on the checks for those with intermittent internet connections.
When you had a DDOS attack the other day i was half way through a single render frame.Not an animation.Octane Froze halfway through that single frame.It did not complete the frame.
You just need to loosen the checking system a bit,that is all.
That sounds like a good plan.
Refractive
I was not suggesting that Refractive ditch the online checks,just that it cut a little slack on the checks for those with intermittent internet connections.
When you had a DDOS attack the other day i was half way through a single render frame.Not an animation.Octane Froze halfway through that single frame.It did not complete the frame.
You just need to loosen the checking system a bit,that is all.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Something like that we are implementing right now. It will be available (plus some more little goodies and stability fixes) with the next release which is planned to come out very soon. (And yes, Linux users, we haven't forgotten you - we are working on the Linux build, too).yoyoz wrote:Radiance, Markus,
you could make a quick change that won't affect the security of your protection system. At the moment when Octane fails to connect to the server, it prompts the user for his credentials, which affects batch renders. You just need to have Octane try to reconnect with existing credentials without prompting the user, only notifying him. This way the render would keep going on once the link is back without manual action.
Lionel
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
This is what I meant with making things more reliable.Jaberwocky wrote:YoYouz
That sounds like a good plan.
Refractive
I was not suggesting that Refractive ditch the online checks,just that it cut a little slack on the checks for those with intermittent internet connections.
When you had a DDOS attack the other day i was half way through a single render frame.Not an animation.Octane Froze halfway through that single frame.It did not complete the frame.
You just need to loosen the checking system a bit,that is all.

Could you please elaborate this a bit further? Which version did you use? What exactly happened? Did you render a frame and during rendering, Octane crashed/stopped/froze? Or did it crash/stop/freeze while you were working on it (i.e. changing nodes and stuff)?
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Abstrax
No, the frame in question was cooking.I am running this new windows X64 version with the latest WHQL Nvidia driver.It was about 15 mins into the cook when it just stopped working.
I then of course thought it was my machine and tried to restart.Of course that is when i discovered that although my internet connection was ok (I'm running 10MB/sec broadband)
Octane would not connect for sometime.Got back onto the message board a little later to discover you had a DDOS attack.
No, the frame in question was cooking.I am running this new windows X64 version with the latest WHQL Nvidia driver.It was about 15 mins into the cook when it just stopped working.
I then of course thought it was my machine and tried to restart.Of course that is when i discovered that although my internet connection was ok (I'm running 10MB/sec broadband)
Octane would not connect for sometime.Got back onto the message board a little later to discover you had a DDOS attack.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
Ok thanks for the feedback. Which version of Octane did you use?Jaberwocky wrote: ...
No, the frame in question was cooking.I am running this new windows X64 version with the latest WHQL Nvidia driver.It was about 15 mins into the cook when it just stopped working.
...
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
This current one. Pre-Beta 2.42
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
quoted: "* We are developing a new secure solution to enable mobile use of OctaneRender® v1.0+, without the requirement of an internet connection."
hope this announcement out of the octane live faq, point five: http://www.refractivesoftware.com/forum ... =24&t=4069 is still vailid??
this announcement changed a lot in my previous decisions about using octane, since there where octane live.
theres is no need for hurry atm but pls dont forget about that promis..
thx and keep on
hope this announcement out of the octane live faq, point five: http://www.refractivesoftware.com/forum ... =24&t=4069 is still vailid??
this announcement changed a lot in my previous decisions about using octane, since there where octane live.
theres is no need for hurry atm but pls dont forget about that promis..
thx and keep on
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
When a different exporting system will be implemented, that won't require re-opening Octane for every frame (as was my understanding), this problem with rendering interruptions will go away (or shrink to a minimum), right?
Than it's better that the dev team spends time on that, rather than new methods of protection.
Than it's better that the dev team spends time on that, rather than new methods of protection.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
just wanted to tell you this: i'm VERY happy with 2.42 CUDA 3.2!
(working on windows XP 32 with GTX 460 2 GB)
thank you very much team for developing this great software!
thank you very much friends at the forum for your help so far!
in order to contribute at least a small small thing, might even have been mentioned before...
> the Octane logo on the windows bar looks a bit blurred.

(working on windows XP 32 with GTX 460 2 GB)
thank you very much team for developing this great software!

thank you very much friends at the forum for your help so far!

in order to contribute at least a small small thing, might even have been mentioned before...
> the Octane logo on the windows bar looks a bit blurred.

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