In the release candidate section its on the topmlody47 wrote:can You tell me where's 2.4 version??
Competition Entry WIP [Update:25/1] 2.4 renders
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
got it .. thank You
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Added some game recorded dynamics:
Did alot of UV fixes and added more texture folders along with cleaning and organizing the folders
And also added some lilly pads for the fountain
EDIT:
Just now added some leaves.
all UVed and textured


Did alot of UV fixes and added more texture folders along with cleaning and organizing the folders
And also added some lilly pads for the fountain
EDIT:
Just now added some leaves.
all UVed and textured


Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
new render showing the falling leaves and the apples.
this is after a minute in pathtracing with two gtx 580s.
Need to fix alpha maps and add spec/normal maps.

this is after a minute in pathtracing with two gtx 580s.
Need to fix alpha maps and add spec/normal maps.

Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
Nice progress so far, But with so much shadow within the scene, your details are becomming hidden. Also, The lack of leaves already on the ground makes the falling ones seem a bit out of place.
Win7 x64 - i7 920 - 6GB RAM - GTX470 - Blender - 3DCoat - Octane.
I agree with Qtoken. The details in the scene could use a bit more illumination. You might want to bring the Fov in a bit, I feel like I'm being sucked into an abyss !
I don't know how octane works when it comes to SSS, but if there is a way, you might want to add some to the apples and maybe bring down the specularity a bit also (less hard or more rough in octane).
Apart from that this scene is really going for strength to strength so keep it up!:)

Apart from that this scene is really going for strength to strength so keep it up!:)
You could tweak the opacity of the leaves so they would cast a lighter shadow than the main structure and hence fake the tranlucency.
Also for my taste the FOV is too high, but that's just a personal problem
Nice job
Also for my taste the FOV is too high, but that's just a personal problem

Nice job
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB