I also noticed frequent disconnections these days.
On my side, if I install a Cuda 3.2 driver,Octane doesn't work on my external GPUs, and freezes completely the computer. Attempting to use Cuda 3.0 version while Cuda 3.2 is installed, gives same result.
OctaneRender® pre-Beta 2.42 (win/mac) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Roubal, I would look at something else on your end, I have no good ideas as to what to say to look at but I don't think it is Octane or CUDA 3.2. Mine are working fine here only Octane doesn't use the full power of the cards at the moment.
I hope you get it solved, I am curious to know what the heck is causing it and how it can be fixed.
I hope you get it solved, I am curious to know what the heck is causing it and how it can be fixed.
@Carl : I'm also curious,and also worried, because I don't know how long Cuda 3.0 version will be provided by refractive. Maybe it is due to the PCIE bus of my ASUS P5K motherboard : it is the very first compatible with Win 7 (not certified by ASUS. It works, and ASUS provided a patch supposed to improve compatibility though). I have no problem with any other software when Cuda 3.2 is installed, but none of my other softwares require it...
To Refractive team : Please, in a future release, would it be possible to add in preferences a folder for rendered images ? Currently, when we want to save an image, Octane opens the Project folder (Where are scene files). A folder for Output only would be really useful.
To Refractive team : Please, in a future release, would it be possible to add in preferences a folder for rendered images ? Currently, when we want to save an image, Octane opens the Project folder (Where are scene files). A folder for Output only would be really useful.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Hi Beppe,bepeg4d wrote:hi marcus,
first of all thanks for the mac version
i've installed the 2.42 mac with cuda 3.2.17 under osx 10.6.6 and all works smoothly exept for two things:
1) the 1.23v5 is no more usable on my system, it open and load any ocs file but, when i hit the mash node for starting the render, the application immediately close
2) there is a little reduction in speed with my GTX 285 with the benchmark scene, see the attached files.
edit: i forgot to disabling the alphashadows parameter, i add another screenshot
ciao beppe
Yes, this observation is correct. For some reason CUDA 3.2 runs slower on older (pre-Fermi) cards. -> Try the CUDA 3.0 build, I just have put up. This allows you to continue using beta 2.3 v5, too.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi guys,matej wrote:Yes, please. Preferably CUDA 3.0 first, just to be on the safe side. The competition clock is ticking faster...dave62 wrote:pls just compile some linux64 build
REGARDING LINUX BINARIES -> I'm currently building the new NZ office linux build system, i will post the binaries as soon as i'm done.
If needed if will extend the competition dead-line a bit to allow linux users at least 2 weeks of time to make submissions, to give everyone a chance.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hi marcus,abstrax wrote:bepeg4d wrote:Hi Beppe,
Yes, this observation is correct. For some reason CUDA 3.2 runs slower on older (pre-Fermi) cards. -> Try the CUDA 3.0 build, I just have put up. This allows you to continue using beta 2.3 v5, too.
Cheers,
Marcus
i've tried the cuda 3.0 but give me the same results of the 3.2 version.
anyway it don't matter, the difference is very little but, in the contrary the improvement of this new version are much much better, thanks again for your work to all the refractive team
take this as a reminder for the mac version:
- RMB works in the graph editor but don't work on the viewport so the standard navigation c4d shortcut don't work.
- it would be nice to have the ability to use also the comma for the decimal entry in the numeric fields (i think this was already asked from other users).
thanks again, ciao beppe
Copy/paste for numerical values would be great too ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
And also be able to use 'Enter' key from numpad on linux too
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
That would be appropriate, but IMO one week form the day of the Linux build would be more than enough to render the stuff we created so far.radiance wrote: If needed if will extend the competition dead-line a bit to allow linux users at least 2 weeks of time to make submissions, to give everyone a chance.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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