OctaneRender® pre-Beta 2.42 (win/mac) [OBSOLETE]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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ttaberna
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Those rings are probably an scale problem. Objects to small or to big. Or maybe your scene is far from the origin.
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face
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Good that i´ve delete my post with the same answer :lol:

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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suhail_spa
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rman1974 wrote:
suhail_spa wrote:
abstrax wrote:Sorry, that wasn't meant with it. The change fixes the incorrect behaviour that when you reset your camera, the nodes in the node stack editor don't get updated. We didn't have time to look into the reconnection problem. Sorry. There are always gazillion thing to improve/fix/change, but we had to draw the line and focus on building the other platforms. I reckon Mac and Linux users will appreciate it.

But that's not the end of the development or the world

Cheers,
Marcus
its OK..this is not such a big issue anyway...
:)
You are wrong. That is really important for me (not only me of course). Now I have to write down all camera positions, targets, fovs. That is really annoying. BTW, BIG thanks to octane team for fixing external material node connection crash - now I don't need to pause octane before connection.
rman1974....you still dont need to write down the camera parameters...
the camera node can be saved as .ocs file, and then imported back to preview configuration and re-attached. multiple camera angles can be saved and re-connected this way to shifte between camera angles..
the only problem is- after connecting the desired camera node- in the previous disconnected camera node- some settings have to be modified (like slightly modifying FOV, or anything else). the new camera then instantly jumps to the correct view....(i hope i was able to make it clear).
it works for me. this is a small workaround. no need to write down the parameters.
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iljubicic
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Try to render animation when live account stops working every few minutes! :(
irene
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matej wrote:@Irene,

Your scale is off, probably too big. Use exporters & check scale factor on export
thank you very much matej, ttaberna and face! :D
yes, it was a scale problem. i had a factor 10 in there exporting to obj.
this helps me a lot! :D
iljubicic
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And then I have to kill max reload project and write all the parameters again find out what is the last picture rendered and press render animation again.
That only takes about 5 minutes. No big deal. :lol:
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Jaberwocky
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One thing i can confirm with this release, if you are overclocking your card.

I tried a test and ran one of my scenes.

Results
At stock speed - 715MHZ GPU , 1800MHZ Ram - the test cam in at 0.78 FPS
Then I overclocked it to 820MHZ GPU , 2250MHZ Ram - The test came in at 0.97 FPS

If my maths are correct for a 14.7% increase in the GPU overclock there was an overall 25% speed increase.
The overclocking of the ram therefore also has an effect on getting the best performance out of this version of Octane.

My Card is a Gigabyte GTX460 1GB version.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
cgbeige
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Mac build is working great with Quadro 4000 Mac edition. Thanks. I'll report any issues I see in a bit.
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matej
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iljubicic wrote:Try to render animation when live account stops working every few minutes! :(
I've noticed that Octane is reporting "disconnected" a lot of times - but my line is stable, I haven't had any problems with connection in months. I guess that this problems with rendering animations don't have much to do with internet lines on the user side.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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iljubicic
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That's refractive server problem.
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