Just to let you know: We have uploaded the CUDA 3.2 version of OctaneRender pre-beta 2.42 for Mac. You will need to install CUDA toolkit 3.2.17 and the CUDA driver 3.2.17 to run it. The CUDA 3.0 version will follow tomorrow.
I hope everything works fine.
Happy rendering,
Marcus
OctaneRender® pre-Beta 2.42 (win/mac) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
That means, that you don´t need the help of material macros.yoyoz wrote:Hi,
I saw the following in the release notes:Does it mean there's a MTL directive that will make Octane import a material as an emitter?Code: Select all
- Material relinking and emitter relinking from plugins bug is fixed.
Thanks,
Lionel
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Yes, please. Preferably CUDA 3.0 first, just to be on the safe side. The competition clock is ticking faster...dave62 wrote:pls just compile some linux64 build
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
i stopped yesterday after downloading 266.58_desktop_winxp_32bit_international_whql from nvidia.ttaberna wrote:Sorry if I mislead you guys
The dll is already with octane exe inside the zip. check it!
You don't have to actually copy it, I wanted to say that it must go there, and actually is there.
So you can download both zips from first page in this post, unzip them in different folders and u are ready to go with any of both versions.
Sorry again
BTW I am working with the 266.58 drivers from the nvidia web page. The normal drivers.
do i understand it right: once i have updated the driver to 266.58 i will be able to use Octane 2.42 as well as older versions with it?
any known issues with that driver and XP any of you know of?
please advise. thank you for your help!

Thats right, you can run Octane with cuda3.0 and cuda3.2 because each version uses his own version which is included in the zipfile.irene wrote: do i understand it right: once i have updated the driver to 266.58 i will be able to use Octane 2.42 as well as older versions with it?
Octane 2.2 work as well with it...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
hi marcus,abstrax wrote:Just to let you know: We have uploaded the CUDA 3.2 version of OctaneRender pre-beta 2.42 for Mac. You will need to install CUDA toolkit 3.2.17 and the CUDA driver 3.2.17 to run it. The CUDA 3.0 version will follow tomorrow.
I hope everything works fine.
Happy rendering,
Marcus
first of all thanks for the mac version

i've installed the 2.42 mac with cuda 3.2.17 under osx 10.6.6 and all works smoothly exept for two things:
1) the 1.23v5 is no more usable on my system, it open and load any ocs file but, when i hit the mash node for starting the render, the application immediately close

2) there is a little reduction in speed with my GTX 285 with the benchmark scene, see the attached files.
edit: i forgot to disabling the alphashadows parameter, i add another screenshot
ciao beppe
Last edited by bepeg4d on Mon Jan 24, 2011 12:57 pm, edited 1 time in total.
ycarry mentions the terminator problem on page 9 of this thread.MaTtY631990 wrote:Am sure exactly but my guess is the problem is due to the rendering algorithm.Do you mean this?
In some occasions, have not found out yet, which ones, darkened polygons show on object, no matter whether the material is smoothed or not.
it is still there in 2.42.
just started rendering several simple planes in version 2.42. CUDA 3.0.
for some reason they display circle artefacts, same as other objects sometimes display triangular artefacts.
went back to version 2.3 v. 5 to compare, whether it was the same: it was.
it's visible in daylight and texture rendering, pathtracing and directlighting. it is least visible with texture + pathtracing, but still there.
what is this? is it avoidable? any experiences?

these images are from 2.3 v. 5 to begin with and just to show what i mean. the problem is there with 2.42 CUDA 3.0 as well:
(circles on the frontal plane, triangles on the wavy plane at the left side. the circles move when i pan the camera.)
images are:
uv view in modeling program to show the polygons of the plane.
texture rendering with pathtracing.
daylight 1 and daylight 2 with different camera angles with pathtracing.