OctaneRender® 2026.4 for 3ds max® v26.11

Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
User avatar
paride4331
Octane Guru
Posts: 4002
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
The GPU that is connected to the monitor also has to handle the monitor itself, 3D applications such as 3ds Max, etc., as well as the operating system. As mentioned several times, the VRAM of multiple GPUs is not added together. Instead, the amount of VRAM available is determined by the GPU with the lowest amount of VRAM. That said, I had recommended putting the 3080s together with the 2080s. The render nodes’ available VRAM is not monitored by the main render PC. Therefore, if a scene cannot be handled with the amount of VRAM available on the render nodes, the node will crash. Out of Core allows the scene to be rendered anyway, but if, for whatever reason, the amount of memory available through Out of Core is not sufficient, the render node will still crash. A specific case that could apply to your situation, for example, would be a very large piece of geometry that fits within the 12 GB of VRAM available on the main computer but does not fit within the 11 GB available on the render node. If, for example, this piece of geometry requires 5 GB but exceeds the available VRAM by only 1 GB, all 5 GB would be moved to Out of Core, reducing the available Out of Core memory by 5 GB. As a result, the node could crash if its Out of Core memory was already full. Even if the difference were only 1 GB with the same amount of Out of Core memory available, that difference could still contribute to the problem. Furthermore, this memory movement could also involve textures stored in VRAM or in Out of Core memory. Therefore, assuming that a 1 GB difference is insignificant would not be correct. As I mentioned, my recommendation is to make full use of the VRAM available on the RTX 5090 GPU by keeping it alone in a computer. Then, I would keep the 3080s and 2080s on one or two separate computers. On those systems, I would set Out of Core to 21 GB plus the amount of Out of Core configured on the main computer with the 5090. In any case, one test you can perform right now is to set the Headroom on the main computer with the 5090 and 3080s to 1.3 GB, and thhe headroom to 0,3gb with 2080s and then set Out of Core to 16 GB on both the main computer and the render node. This way, you should have exactly the same hardware configuration and the same amount of Out of Core memory available on both computers, allowing you to verify what happens.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2620
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
Contact:

Why do I see remnants after completely removing the integration?
Attachments
Screenshot_10.png
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v2/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2620
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
Contact:

The standalone version works fine, but the 3ds Max integration crashes the program. It seems that changes to the activation process caused 3ds Max to crash. That’s why I reinstalled everything, though I didn't think it was related to OctaneRender. As soon as I remove the Octane integration, 3ds Max launches normally without crashing.
Attachments
Screenshot_23.png
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v2/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
paride4331
Octane Guru
Posts: 4002
Joined: Fri Sep 18, 2015 7:19 am

Hi Elvissuperstar007,
Have you tried uninstalling all versions of the plugin, deleting any leftover folders, and then reinstalling it instead of just overwriting the existing plugin?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2620
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
Contact:

paride4331 wrote: Mon Oct 12, 2026 12:49 pm Hi Elvissuperstar007,
Have you tried uninstalling all versions of the plugin, deleting any leftover folders, and then reinstalling it instead of just overwriting the existing plugin?
Regards
Paride
That’s exactly what I do—I completely wipe everything! I don’t write over what’s already there.
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v2/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2620
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine
Contact:

Good afternoon. Whenever I install Octane Render, it immediately conflicts with Corona Renderer 14, causing 3ds Max to crash. If I remove Octane, 3ds Max launches without issues. I am aware that there is some sort of conflict involving the V-Ray/Corona web service library—the one used for material libraries—which triggers these crashes.


=== CRASH REPORT: 3ds Max 2025 ===
Generated: 2026-10-28 19:49:03
Type: STARTUP CRASH (process lived for less than a minute)
PID: 10788
Started: 2026-10-28 19:48:57
Uptime: 5 s (00:00:05)
Exit code: 0xFFFFFFFF (-1)
Max: G:\Program Files\Autodesk\3ds Max 2025\3dsmax.exe version 27.3.2.31406
ENU Profile: C:\Users\ElvisSuperStar007\AppData\Local\Autodesk\3dsMax\2025 - 64bit\ENU
--- MINIDUMP (analysis) ---
File: C:\Users\ElvisSuperStar007\AppData\Local\Temp\3dsmax_minidump.dmp 840 KB modified 10/28/2026 19:49:02
Copy: C:\MaxLauncher\logs\crash_2025_20261028_194903\3dsmax_minidump.dmp
Windows: 10.0 build 26200 (26100 = Win11 24H2, 26200 = Win11 25H2)
Crashed thread (TID): 33104 total threads in dump: 34
Exception: 0xC0000005 ACCESS_VIOLATION (access to inaccessible memory)
operation: CODE EXECUTION (DEP) at address 0x0
=> call via NULL function pointer (function was not found/initialized)
RIP (where code stopped): 0x0 (does not belong to any module)
Crashed thread stack (heuristic: return addresses found in stack; closer = more recent calls):
chrome_elf.dll+0x1a2cb [THIRD-PARTY]
ntdll.dll+0x69944 [system]
ntdll.dll+0x1cd24 [system]
ntdll.dll+0xcfd42 [system]
KERNELBASE.dll+0x1a6640 [system]
ntdll.dll+0x0 [system]
chrome_elf.dll+0x1a7f2 [THIRD-PARTY]
ntdll.dll+0x0 [system]
KERNELBASE.dll+0xc0578 [system]
kernel32.dll+0xcae0 [system]
xirangall-16.dll+0xd486 [Autodesk]
ntdll.dll+0x1cd24 [system]
ntdll.dll+0x79337 [system]
xirangall-16.dll+0xc9208 [Autodesk]
xirangall-16.dll+0x11d27 [Autodesk]
adskassetapi_new-16.dll+0x3426f8 [Autodesk]
xirangall-16.dll+0x472c [Autodesk]
adskassetapi_new-16.dll+0x21945 [Autodesk]
ucrtbase.dll+0x1e0fb [system]
adskassetapi_new-16.dll+0x21527 [Autodesk]
adskassetapi_new-16.dll+0x2214c [Autodesk]
xirangall-16.dll+0xc9208 [Autodesk]
adskassetapi_new-16.dll+0x345a5 [Autodesk]
xirangall-16.dll+0xc9208 [Autodesk]
ntdll.dll+0x8c460 [system]
xirangall-16.dll+0x87f60 [Autodesk]
xirangall-16.dll+0x87fb0 [Autodesk]
xirangall-16.dll+0x87fe0 [Autodesk]
adskassetapi_new-16.dll+0x230fd [Autodesk]
ucrtbase.dll+0x37b0 [system]
kernel32.dll+0x2e8d7 [system]
ntdll.dll+0x8c48c [system]
Calling code (nearest return address): chrome_elf.dll+0x1a2cb 113.0.5672.128 [THIRD-PARTY]
path: C:\Program Files\Chaos\Corona\Corona Renderer for 3ds Max\2025\chrome_elf.dll
Nearest non-system module on stack: chrome_elf.dll+0x1a2cb version 113.0.5672.128 [THIRD-PARTY]
path: C:\Program Files\Chaos\Corona\Corona Renderer for 3ds Max\2025\chrome_elf.dll
Registers:
RAX = 0x0000000000000000
RCX = 0x0000000000000ea0
RDX = 0xffffffffffffffff
RBX = 0xffffffffffffffff
RSI = 0x0000000000000000
RDI = 0x0000002a187ff1e8
R8 = 0x0000002a187ff1e8
R9 = 0x0000000000000000
Activity of other threads (top non-system modules):
TID 12492 Corona_Release.dll, ExchangeStorePackageManager.dll, CoronaUi_Release.dll, LegionLib_Release.dll, CoronaMax2025.dlr, CoronaMax_Release-2025.dll
TID 27244 core.dll
TID 4524 core.dll
TID 38220 maxutil.dll, core.dll
TID 32888 Maxscrpt.dll
TID 32392 Maxscrpt.dll
TID 25268 mmsdk.dll
TID 20628 mmsdk.dll
TID 5060 mesh.dll
TID 27480 mmsdk.dll
TID 20200 AdpSDKCore.dll, 3dsmax.exe
TID 39168 IdSDKPlugin.dll, mmsdk.dll, log4cplusU_Ad_2.dll, AdIDSDKLog.dll
TID 36712 IdSDKPlugin.dll
TID 35332 IdSDKPlugin.dll
TID 29772 3dsmax.exe
TID 39792 xirangall-16.dll, adskassetapi_new-16.dll, AutodeskMaterial.dlt
Third-party modules in process (not Windows and not Autodesk), by folder:
28 DLL C:\Program Files\Chaos\Corona\Corona Renderer for 3ds Max\2025
1 DLL C:\Program Files\Chaos\Corona\Corona Renderer for 3ds Max\2025\QtPlugins\platforms
1 DLL C:\Program Files\Chaos\Corona\Corona Renderer for 3ds Max\2025\QtPlugins\styles
8 DLL C:\Program Files\Chaos\Corona\Corona Renderer for 3ds Max\2025\QtPlugins\imageformats
--- WINDOWS EVENT LOG (Application Error for 3dsmax.exe) ---
(no entries: Max might have terminated via its own crash handler)
--- OSL-crash.txt ---
G:\Program Files\Autodesk\3ds Max 2025\OSL\FloatRecip.osl
(This is the shader the OSL loader was processing at the time of the crash. Not necessarily the cause: cross-reference with the stack above,
the crash might be in a neighboring thread.)
--- Max.log: entries for this launch (PID 10788), lines: 8 ---
INF: [10788] [12492] Product version: 3ds Max 2025.3.2 Security Fix (27.3.2.31406)
Warnings / errors:
(none)
Last 40 lines before termination:
19:48:59 DBG: [10788] [12492] ADP Initialize: Skipped
19:48:59 INF: [10788] [12492] License Startup Success
19:48:59 INF: [10788] [12492] Application started with secure mode state 'OFF'
19:48:59 INF: [10788] [12492] Application started with safe scene state 'ON'
19:48:59 INF: [10788] [12492] Product version: 3ds Max 2025.3.2 Security Fix (27.3.2.31406)
19:48:59 INF: [10788] [12492] Data collection and use is 'OFF'. Change your participation anytime in the Help menu of 3ds Max.
19:49:00 DBG: [10788] [12492] Could not find the specified file in DefaultSettingsParser::parse()
19:49:02 INF: [10788] [33104] Minidump file written to location 'C:\Users\ELVISS~1\AppData\Local\Temp\3dsmax_minidump.dmp'
Attachments
3dsmax_minidump.rar
(183.74 KiB) Downloaded 2 times
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v2/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Post Reply

Return to “Releases”