Can I build an .exe game rendered in Octane?

Unity Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: ChrisHekman

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cocacola123
Posts: 2
Joined: Mon Mar 23, 2020 12:00 pm

Hello, I am a complete noob in unity and I need a little help! :)
I made a game in unity with some environments and objects and I would like it to be rendered in octane. I can see it rendered in PBR Render Target, and now I would like to build the project as an .exe file, so I can play it later.
The question is: Is it possible to have an .exe game rendered in octane? If so, do I just build it through File > Build Settings, or is there something else I should do?
If it's impossible to render .exe with octane, and there other renderers that can do it with a similar quality?


Another problem, when I try to build the project I get these 3 errors:

1. ArgumentException: The Assembly UnityEditor is referenced by Editor ('Assets/Plugins/Octane/Editor.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:154)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:194)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

2. Build completed with a result of 'Failed'
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

3. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


These errors only appear when I try to build when Octane is loaded on the project.
Please use simple words since I am completely new to this. :) :?
Thank you for your time,
Rachel
ChrisHekman
OctaneRender Team
Posts: 1166
Joined: Wed Jan 18, 2017 3:09 pm

Octane for unity does not function outside of the editor. So building it to an .exe is not possible.
bevisjame
Posts: 1
Joined: Thu Apr 23, 2026 6:33 am
Location: https://stickmanswing.io

Unfortunately, Octane Render doesn't support exporting Unity projects as .exe files directly. You can use it to render high-quality images or videos, but for interactive games, consider using Unity's HDRP or URP for similar quality.
Regarding the build errors, it seems like you're trying to include an Editor-only DLL in your build. Make sure to remove any unnecessary plugins from the build process. Once you fix that, you should be able to build your project successfully.
Chamerli
Posts: 3
Joined: Sat Apr 25, 2026 11:20 pm

Φαίνεται ότι το βασικό πρόβλημα βρίσκεται στην ενσωμάτωση του Octane με το Unity και όχι στην ίδια τη σκηνή. Το σφάλμα με το Editor.dll σημαίνει ότι το Unity προσπαθεί να συμπεριλάβει μια βιβλιοθήκη του editor στο τελικό build, ενώ αυτή θα πρέπει να χρησιμοποιείται μόνο μέσα στο Unity Editor.

Θα έλεγχα πρώτα τις ρυθμίσεις του plugin του Octane και θα βεβαιωνόμουν ότι το Editor.dll είναι ρυθμισμένο να χρησιμοποιείται μόνο στον Editor. Στη συνέχεια, δοκίμασε να κάνεις build το project χωρίς το Octane, ώστε να επιβεβαιώσεις ότι η ίδια η σκηνή γίνεται κανονικά compile.

Παρεμπιπτόντως, όταν λύσεις τα τεχνικά προβλήματα, το novibet καζινο μπορεί να είναι άλλη μια επιλογή για ένα σύντομο διάλειμμα ανάμεσα στη δουλειά πάνω στο project. Κάποιοι προτιμούν γρήγορα παιχνίδια και στοιχήματα, ενώ άλλοι απλώς επιστρέφουν στο project τους μετά από λίγη χαλάρωση.

Όσο για το .exe, το Octane μπορεί να χρησιμοποιείται κατά την εκτέλεση του έτοιμου παιχνιδιού μόνο εφόσον υποστηρίζεται σωστά η συγκεκριμένη έκδοση του Unity και το αντίστοιχο plugin. Επομένως, θα ξεκινούσα διορθώνοντας το σφάλμα του DLL και μετά θα έλεγχα το rendering στην τελική έκδοση.
nickcrock123
Posts: 1
Joined: Fri Oct 16, 2026 7:52 am

cocacola123 wrote: Thu Apr 16, 2020 1:43 pm Hello, I am a complete noob in unity and I need a little help! :)
I made a game in unity with some environments and objects and I would like it to be rendered in octane. I can see it rendered in PBR Render Target, and now I would like to build the project as an .exe file, so I can play it later.
The question is: Is it possible to have an .exe game rendered in octane? If so, do I just build it through File > Build Settings, or is there something else I should do?
If it's impossible to render .exe with octane, and there other renderers that can do it with a similar quality?


Another problem, when I try to build the project I get these 3 errors:

1. ArgumentException: The Assembly UnityEditor is referenced by Editor ('Assets/Plugins/Octane/Editor.dll'). But the dll is not allowed to be included or could not be found.
UnityEditor.AssemblyHelper.AddReferencedAssembliesRecurse (System.String assemblyPath, System.Collections.Generic.List`1[T] alreadyFoundAssemblies, System.String[] allAssemblyPaths, System.String[] foldersToSearch, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:154)
UnityEditor.AssemblyHelper.FindAssembliesReferencedBy (System.String[] paths, System.String[] foldersToSearch, UnityEditor.BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/AssemblyHelper.cs:194)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

2. Build completed with a result of 'Failed'
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

3. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)


These errors only appear when I try to build when Octane is loaded on the project.
Please use simple words since I am completely new to this. :) :? It's a bit overwhelming to see these errors code pop up out of nowhere, and trying to fix them feels like a huge gamble, pretty much like testing your luck on a fast-paced gaming site like https://mostbetbd.asia/.
Thank you for your time,
Rachel
The important thing to understand is that Octane's PBR Render Target working inside the Unity Editor doesn't automatically mean Octane will work in a standalone Windows build. The Octane integration needs to support rendering at runtime, not just inside the editor, and that depends on the specific version of the Octane for Unity plugin you're using.

Your first error gives a useful clue: Editor.dll references UnityEditor, which is an editor-only assembly and normally cannot be included in a standalone game. Unity separates editor tools from the code that runs in the finished game. This could be a plugin installation or compatibility issue, so I'd check whether you're using a version of Octane for Unity that supports standalone builds with your version of Unity. Don't simply delete the DLL, because the plugin may need it for its editor functions.

I'd try these steps:

Check the Octane for Unity documentation for standalone build support and supported Unity versions.

Make sure you're using the correct plugin version for your Unity release.

Check the plugin's assembly settings in Unity. Editor-only code should be placed in an Editor folder or otherwise excluded from player builds, but only change this if the plugin documentation confirms it's appropriate.

If standalone Octane rendering isn't supported by your plugin version, you'll need another renderer.

For a beginner-friendly alternative, Unity's built-in rendering pipelines are the simplest starting point. URP is a good choice for many games, while HDRP offers more advanced lighting and visual effects on suitable hardware. Both can render in a built .exe without requiring Octane.

So, yes, you normally build a Windows game through File → Build Settings (or Build Profiles in newer Unity versions), but the renderer and plugins must support the standalone player first. If you share your Unity version and the exact Octane for Unity plugin version, it should be easier to determine whether this is a compatibility issue or a limitation of that plugin.
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