LiveDB Material Preview Thread

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Furumaru
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Posts: 70
Joined: Mon Jan 03, 2011 3:18 pm
Location: Germany
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Hi

Today i made some materials and uploaded them to the LiveDB. I think it would be good to make some preview images for a better overview because after some time the LiveDB will be real big.

The name over the pictures is also the materials name in the LiveDB so you can easily find them.

Feel free to post your LiveDB material previews here. :)
Attachments
Swan_Glass
Swan_Glass
Plastic_White
Plastic_White
Plastic_Red
Plastic_Red
Plastic_Green
Plastic_Green
Plastic_Blue
Plastic_Blue
Light_3500K (sunlight)
Light_3500K (sunlight)
Light_5500K (daylight)
Light_5500K (daylight)
Light_10000K (blue sky)
Light_10000K (blue sky)
Last edited by Furumaru on Sun Jan 23, 2011 5:53 pm, edited 1 time in total.
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Furumaru
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Posts: 70
Joined: Mon Jan 03, 2011 3:18 pm
Location: Germany
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Some gaussian-spectrum gold, no RGB colors were used.
Attachments
Gold_Gaussian (polished)
Gold_Gaussian (polished)
Gold_Gaussian (rough)
Gold_Gaussian (rough)
Last edited by Furumaru on Sun Jan 23, 2011 7:07 pm, edited 1 time in total.
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Sorry to be an asshole, but this materials are all the same (the plastic varies only in color) and most basic (what's the point of uploading multiple emitters that vary only in power?)...

You can't upload 255*255*255 plastics or carpaints, for every color there is - you have input pins for that (supplying the user means to variate your shader inputs).

The Live DB will have to be heavily moderated with well defined quality standards, to prevent just this kind of things - an inflation of simplistic "two click" materials.

No offense.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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Furumaru
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Location: Germany
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Ok, no Problem but it can't delete it be myself.
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

You don't need to delete them, the LiveDB will be reset multiple times before it gets "official", anyway.

I just wanted to point out also to others, to refrain from uploading multiple variations of the same material that differ only by some basic settings (like color, roughness, specular intensity etc..). Instead you should supply input pins, through which the users will control those variations as they please. Focus should be put on quality & flexibility, not on quantity.

Otherwise the liveDB will be only an unsearchable pile of the same thing.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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