Hi,
I'm working on a VR scene in Octane and noticed that the viewport becomes really slow whenever I move or rotate the camera. The scene itself isn't extremely heavy, and rendering is reasonably fast when the camera is stationary.
Has anyone experienced something similar with OctaneVR? I'm wondering if there are specific settings for viewport sampling, geometry or VR preview that could improve the responsiveness without affecting the final render too much.
Any tips would be appreciated.