OctaneRender® 2026.4 for 3ds max® v26.10

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Elvissuperstar007
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Some kind of bug
3ds max 2025.3
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Screenshot_58.png
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coilbook
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Can we please get automatic hotpixel removal? By now, this should at least be an option. With everything AI can create these days, it seems like automatically controlling hotpixel should be possible.
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paride4331
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Elvissuperstar007 wrote: Wed Jul 15, 2026 8:17 pm Some kind of bug
3ds max 2025.3
Hi Elvissuperstar007,
I can't replicate the issue with 2025.3.6, does this issue happen every time?
Regards
Paride
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paride4331
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coilbook wrote: Fri Jul 17, 2026 4:20 am Can we please get automatic hotpixel removal? By now, this should at least be an option. With everything AI can create these days, it seems like automatically controlling hotpixel should be possible.
Hi coilbook,
This is an SDK related issue, not a plugin issue. It would be better to post this in the v2027 forum section instead.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
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paride4331 wrote: Fri Jul 17, 2026 1:01 pm
coilbook wrote: Fri Jul 17, 2026 4:20 am Can we please get automatic hotpixel removal? By now, this should at least be an option. With everything AI can create these days, it seems like automatically controlling hotpixel should be possible.
Hi coilbook,
This is an SDK related issue, not a plugin issue. It would be better to post this in the v2027 forum section instead.
Regards
Paride
Thank you. There is still a bug where itoo, tyflow etc, when using random color texture, would just change colors while rendering.

UPDATE:
I added the scene. Please go to frames 766 and 767, and you'll see the rocks randomly change color. Alternatively, render the entire scene from frames 700–830.

Could we get an option to lock random colors/textures so that even if one rock is deleted, the textures and colors of the other rocks don't change? Sometimes this also happens if you stop rendering and then resume rendering halfway through—the colors end up switching around. Same happens with itoo forest when random color texture is used.
Attachments
random color bug.rar
(4.71 MiB) Downloaded 13 times
IMG_6687.jpeg
IMG_6686.jpeg
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paride4331
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coilbook wrote: Sat Jul 18, 2026 3:45 am
paride4331 wrote: Fri Jul 17, 2026 1:01 pm
coilbook wrote: Fri Jul 17, 2026 4:20 am Can we please get automatic hotpixel removal? By now, this should at least be an option. With everything AI can create these days, it seems like automatically controlling hotpixel should be possible.
Hi coilbook,
This is an SDK related issue, not a plugin issue. It would be better to post this in the v2027 forum section instead.
Regards
Paride
Thank you. There is still a bug where itoo, tyflow etc, when using random color texture, would just change colors while rendering.

UPDATE:
I added the scene. Please go to frames 766 and 767, and you'll see the rocks randomly change color. Alternatively, render the entire scene from frames 700–830.

Could we get an option to lock random colors/textures so that even if one rock is deleted, the textures and colors of the other rocks don't change? Sometimes this also happens if you stop rendering and then resume rendering halfway through—the colors end up switching around. Same happens with itoo forest when random color texture is used.
Hi coilbook,
Just to confirm: in tyFlow, did you use "Birth Base ID" instead of "Birth Unique ID"? Or did you turn off the Particle Interface instead?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Pelana001_1
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Hi, when rendering the 3D model, the arches look different in the viewport.
Is there a specific detail regarding the algorithm in the new version of OR?
Attachments
Not Same Arc.png
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paride4331
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Pelana001_1 wrote: Thu Jul 23, 2026 9:35 pm Hi, when rendering the 3D model, the arches look different in the viewport.
Is there a specific detail regarding the algorithm in the new version of OR?
Hi Pelana001_1,
Could you share that geometry section?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Pelana001_1
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model done in 3ds max 2026 it is just a line and an arc with interpolation activated, in the model the geometry looks fine but in the render looks diferent the arcs.
Attachments
3D Emir.rar
3d model
(139.06 KiB) Downloaded 19 times
Windows 11 Pro for Workstations x64, Ryzen 5950x, 128 Gb ddr4 Bus 3600 mghz, Noctua NH-D15, M2 1 Tb SSD WD Black SN850X NVMe 7300 mbps, 8 SSD HP S650 1 TB, 1 RTX A4000, power source Corsair 850 w Platinum Series, mb X570 wifi plus Asus
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Pelana001_1
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Joined: Wed Sep 18, 2024 10:46 pm
Location: Mérida, Yucatán
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Another error:

I am using an OctaneRender camera, but the view in the viewport doesn't match the camera's view.

I have to close and reopen the program; when I launch the viewport, it looks the same as the camera, but the error recurs as soon as I insert objects or minimize/maximize the 3ds Max windows.
Attachments
Not Same Arc 2.png
Windows 11 Pro for Workstations x64, Ryzen 5950x, 128 Gb ddr4 Bus 3600 mghz, Noctua NH-D15, M2 1 Tb SSD WD Black SN850X NVMe 7300 mbps, 8 SSD HP S650 1 TB, 1 RTX A4000, power source Corsair 850 w Platinum Series, mb X570 wifi plus Asus
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