It's really nice to watch some (or most) of these renders, big respect to everyone since it's still an ALPHA version... Oh boy what may beta bring
January: Octane License Competition *CLOSED*
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Haven't been here for some time and SO many that gooood replies appeared 
It's really nice to watch some (or most) of these renders, big respect to everyone since it's still an ALPHA version... Oh boy what may beta bring
It's really nice to watch some (or most) of these renders, big respect to everyone since it's still an ALPHA version... Oh boy what may beta bring
A hell lot of cookiesOh boy what may beta bring
And some other delicious features
Id love to see your Eco-robot in an animation (like a turn-table)
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
yeah ecorobot rules for me 
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
@livuxman : nice atmosphere in your classroom.
Well, this is a new entry rendered with pathtracing and new camera settings.
I'll have to go far from home for three days on early tuesday, so I don't know if I'll know the result of the competition before my travel.
Well, this is a new entry rendered with pathtracing and new camera settings.
I'll have to go far from home for three days on early tuesday, so I don't know if I'll know the result of the competition before my travel.
Last edited by ROUBAL on Mon Feb 08, 2010 2:25 am, edited 2 times in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
but i like mine too
.
here is my another submision.
All of those was rendered in 1 hour on 8800GTS ( need to upgrade quick
)
same here: model is mine like in all my works here.
here is my another submision.
All of those was rendered in 1 hour on 8800GTS ( need to upgrade quick
same here: model is mine like in all my works here.
Last edited by mlody47 on Sun Feb 07, 2010 5:56 pm, edited 2 times in total.
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
ROUBAL
Very nice I like it, nothing else to say
Maybe the table is a little bit too low poly or need rounded edges
mlody47
I love it, and yes you should upgrade your GPU fast
Very nice I like it, nothing else to say
Maybe the table is a little bit too low poly or need rounded edges
mlody47
I love it, and yes you should upgrade your GPU fast
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
- KillerBean

- Posts: 14
- Joined: Sun Feb 07, 2010 6:43 pm
- Location: USA
- Contact:
Hi everyone,
Here's my entry: Killer Bean
Geforce 250 1 gb memory.
1024x512
4096 samples
57 min render time
1.6 million triangles
355 megs of video ram used
The characters are all my originals, but the background I used a Daz model. Lighting was with a really low res hdr.
I'm really liking Octane Render. I love the camera realism. Yes, we need bokeh DOF effects.
Can't wait to try some animation with Octane. Hopefully the rib pipeline will be smooth.
The biggest trouble I had was getting the obj to export from Maya correctly.
Maya kept crashing on export. I had to remove 2 bean soldiers from the scene to get it to export with out crashing.
Does anyone know of a good rib exporter for Maya?
Jeff Lew
Here's my entry: Killer Bean
Geforce 250 1 gb memory.
1024x512
4096 samples
57 min render time
1.6 million triangles
355 megs of video ram used
The characters are all my originals, but the background I used a Daz model. Lighting was with a really low res hdr.
I'm really liking Octane Render. I love the camera realism. Yes, we need bokeh DOF effects.
Can't wait to try some animation with Octane. Hopefully the rib pipeline will be smooth.
The biggest trouble I had was getting the obj to export from Maya correctly.
Maya kept crashing on export. I had to remove 2 bean soldiers from the scene to get it to export with out crashing.
Does anyone know of a good rib exporter for Maya?
Jeff Lew
Jeff Lew
http://www.killerbeanforever.com
system spec: evga gtx 480, intel quad core 3.00 ghz, winxp 32bit & 64bit, 8gb ram
http://www.killerbeanforever.com
system spec: evga gtx 480, intel quad core 3.00 ghz, winxp 32bit & 64bit, 8gb ram
Hi Jeff 
Cool to see you, i've seen you're killerbean animation a long time ago.
a friend showed it to me while we were at a lanparty
very nice
the octane version does look spiffy.
for maya, there's a good free rib exporter,
called liquid:
http://sourceforge.net/projects/liquidmaya/
Radiance
Cool to see you, i've seen you're killerbean animation a long time ago.
a friend showed it to me while we were at a lanparty
very nice
the octane version does look spiffy.
for maya, there's a good free rib exporter,
called liquid:
http://sourceforge.net/projects/liquidmaya/
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
That's some kickass bean 
I love the render, very nice DOF indeed
Can't wait to see those beans animated
I love the render, very nice DOF indeed
Can't wait to see those beans animated
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland