Hi HenrikBC,
Demo fixed is here:
https://render.otoy.com/plugindownloads/34/b3/88/99/OctaneRender_Demo_2026_4_for_3dsmax_v26.10.exe
Regards
Paride
3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
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- paride4331

- Posts: 3975
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride4331
Thanks - I can confirm that the playback rate for RGB Image Sequence now works in the demo.
But, the Start frame still doesn't work as expected: Try setting the start frame (in the RGB Image map) to 400 on a 500 frame sequence (or any number above 0), with loop enabled in the RGB Image map. In the demo version, the map will not update before hitting the start frame entered and onwards. What it should do is to anchor the image sequence to the start frame AND loop the image sequence in both directions.
Thanks - I can confirm that the playback rate for RGB Image Sequence now works in the demo.
But, the Start frame still doesn't work as expected: Try setting the start frame (in the RGB Image map) to 400 on a 500 frame sequence (or any number above 0), with loop enabled in the RGB Image map. In the demo version, the map will not update before hitting the start frame entered and onwards. What it should do is to anchor the image sequence to the start frame AND loop the image sequence in both directions.