Texture/Map Input for Specular Layer Anisotropy Amount

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Ement
Licensed Customer
Posts: 2
Joined: Sun Sep 06, 2020 9:39 am

Working in C4D Octane 2026.3 Build 1.9.3.

My material stack uses a Layered Material with a basecoat, metallic flakes, a tinted binder layer, and then a Specular Material Layer as the main clearcoat. For realistic clearcoat microscratches, I need to control these three properties BY TEXTURE MAP on the clearcoat layer:

Roughness
Anisotropy amount
Anisotropy Rotation

The issue is that the Anisotropy Rotation channel allows texture/map input, but the Anisotropy amount itself appears to only accept a constant value. This makes it difficult to create realistic localized microscratches, because the scratch mask should increase anisotropy only where scratches exist, instead of applying anisotropy uniformly across the entire clearcoat layer.

Is there a reason the Specular Layer’s anisotropy amount does not accept a texture input? Is this an intentional limitation of material layers, or is there a recommended workaround?

Thanks! :)
SS1.png
ChrisHekman
OctaneRender Team
Posts: 1142
Joined: Wed Jan 18, 2017 3:09 pm

Ement wrote: Wed Jul 01, 2026 6:47 am Working in C4D Octane 2026.3 Build 1.9.3.

My material stack uses a Layered Material with a basecoat, metallic flakes, a tinted binder layer, and then a Specular Material Layer as the main clearcoat. For realistic clearcoat microscratches, I need to control these three properties BY TEXTURE MAP on the clearcoat layer:

Roughness
Anisotropy amount
Anisotropy Rotation

The issue is that the Anisotropy Rotation channel allows texture/map input, but the Anisotropy amount itself appears to only accept a constant value. This makes it difficult to create realistic localized microscratches, because the scratch mask should increase anisotropy only where scratches exist, instead of applying anisotropy uniformly across the entire clearcoat layer.

Is there a reason the Specular Layer’s anisotropy amount does not accept a texture input? Is this an intentional limitation of material layers, or is there a recommended workaround?

Thanks! :)

SS1.png
Octane does support this, however the pin hasnt been added to the specular layer it seems. Ill make a ticket to add this
Ement
Licensed Customer
Posts: 2
Joined: Sun Sep 06, 2020 9:39 am

Thanks! Would love to see this in the specular layers.
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