OctaneRender for Maya 2026.3-25.15 [STABLE]

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JimStar
OctaneRender Team
Posts: 3844
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2022, 2023, 2024, 2025 and 2026 64-bit on Windows and Linux systems. Maya 2024, 2025 and 2026 on macOS (ARM only).

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone

Important: The minimum version of macOS required is 14.5. It will soon be raised to 15.

Changes since version 25.14:
  • Improved IPR mode updating.
  • Fixed memory leak in viewport render.

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Subscription Studio+ Downloads
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OctaneRender for Maya Studio+ [Windows](Link)

OctaneRender for Maya Studio+ [Linux](Link)


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Prime Downloads
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OctaneRender for Maya Prime [MacOS](Link)


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DEMO Downloads
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OctaneRender for Maya DEMO [Windows](Link)

OctaneRender for Maya DEMO [Linux](Link)
Braca
Licensed Customer
Posts: 81
Joined: Mon May 23, 2016 12:43 pm

Noticed that there is no mid level in displacement node anymore? How to control the displacement position?
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JimStar
OctaneRender Team
Posts: 3844
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Braca wrote: Thu May 28, 2026 9:04 am Noticed that there is no mid level in displacement node anymore? How to control the displacement position?
This is a bug, thanks for the report. The quick-fix version will be released soon.
Braca
Licensed Customer
Posts: 81
Joined: Mon May 23, 2016 12:43 pm

Thanks,
also the gamma in image texture node is still not working, no mater what I change it to it stays the same, 1. Workaround is still with color correct texture, changing gamma there works.
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