Octane 2026.3 for Cinema4D - v1.9.1

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

ChrisHekman
OctaneRender Team
Posts: 1137
Joined: Wed Jan 18, 2017 3:09 pm

Tim0042 wrote: Thu May 21, 2026 7:34 am
ChrisHekman wrote: Wed May 20, 2026 3:40 pm This was an oversight. I'll see if we can fix this.
Aah, perfect, thank you! : )

One more thing I noticed when rendering an existing scene from 1.9.0 in 1.9.1: Some node heavy materials change their look a bit. I think it might be connected to usage of the Gradient Node and you do list this node under the "improved color conversion" section. Could this be possible, even for just a grayscale gradient? I will try to make some tests with a simpler material.
Yes. For 2026 color conversion for these nodes was basically always wrong unless using legacy srgb or the value was exactly 1 or 0.
However we did add scene conversion that should keep scenes the same

Could you send me a scene with some of those materials (before they were converted to 1.9.1)
Tim0042
Licensed Customer
Posts: 50
Joined: Fri Sep 06, 2019 8:57 pm
Location: Hamburg

Tim0042 wrote: Thu May 21, 2026 7:34 am One more thing I noticed when rendering an existing scene from 1.9.0 in 1.9.1: Some node heavy materials change their look a bit. I think it might be connected to usage of the Gradient Node and you do list this node under the "improved color conversion" section. Could this be possible, even for just a grayscale gradient? I will try to make some tests with a simpler material.
Brought the material into a basic scene and simplified it a little bit. Purple submaterial has a noise node going into a gradient going into the bump, blue submat has a fresnel masked via a noise, also filtered through a gradient.

The same scene in 1.9.1 seems to result in a brighter fresnel and a clipped or otherwise adjusted bump noise. Still not sure if it does have something to do with the gradient, but I attached the c4d. =/

//EDIT: Ah, just saw your response after I was done typing - yep, I hope this helps and thanks for looking into it! : )
Gradient Test Material Look Change fix.png
//EDIT: Updated the image, as I forgot to re-apply ACES in the LV for the new plugin version, so now the comparison is clearer - sorry!
Attachments
Gradient Test A.zip
two c4d files, originally created in 1.9.0, one of them then opened and saved in 1.9.1
(431.83 KiB) Downloaded 5 times
ChrisHekman
OctaneRender Team
Posts: 1137
Joined: Wed Jan 18, 2017 3:09 pm

Tim0042 wrote: Thu May 21, 2026 9:04 am
Tim0042 wrote: Thu May 21, 2026 7:34 am One more thing I noticed when rendering an existing scene from 1.9.0 in 1.9.1: Some node heavy materials change their look a bit. I think it might be connected to usage of the Gradient Node and you do list this node under the "improved color conversion" section. Could this be possible, even for just a grayscale gradient? I will try to make some tests with a simpler material.
Brought the material into a basic scene and simplified it a little bit. Purple submaterial has a noise node going into a gradient going into the bump, blue submat has a fresnel masked via a noise, also filtered through a gradient.

The same scene in 1.9.1 seems to result in a brighter fresnel and a clipped or otherwise adjusted bump noise. Still not sure if it does have something to do with the gradient, but I attached the c4d. =/

//EDIT: Ah, just saw your response after I was done typing - yep, I hope this helps and thanks for looking into it! : )

Gradient Test Material Look Change fix.png

//EDIT: Updated the image, as I forgot to re-apply ACES in the LV for the new plugin version, so now the comparison is clearer - sorry!

Thanks for the report. Apparently the gradient node was not being version converted to the new version of the plugin resulting in different values.
I added a fix. It will be part of the upcomming hotfix. I suspect tomorrow.
ChrisHekman
OctaneRender Team
Posts: 1137
Joined: Wed Jan 18, 2017 3:09 pm

Edovech87 wrote: Wed May 20, 2026 8:33 pm I tried a new standard interface but cinema4d crash on kernel change, always. Now i'm back on v1.9.0
We tried but QA and I cannot reproduce this crash. Could you provide more information on your settings, scene, c4d version and steps to reproduce the crash?
Edovech87
Licensed Customer
Posts: 6
Joined: Wed Oct 29, 2025 9:30 pm

I've the last versione of cinema4d. When I open it, i select octane renderer (no save section with 1.9.1) and nothing else. Then I select path tracing and there's the crash. Very simple
DinoMuhic
OctaneRender Team
Posts: 222
Joined: Wed Mar 25, 2015 10:24 pm

Edovech87 wrote: Thu May 21, 2026 11:35 am I've the last versione of cinema4d. When I open it, i select octane renderer (no save section with 1.9.1) and nothing else. Then I select path tracing and there's the crash. Very simple
Can you please try with a default C4D Layout or re-instaling the plugin?

You say "no save section with 1.9.1" what do you mean with that? There is a save section in the Render Settings when you choose OctaneRender
Edovech87
Licensed Customer
Posts: 6
Joined: Wed Oct 29, 2025 9:30 pm

I made a video to show you what's wrong with this version. As you can see, the save section is no longer available and free vram seems a little less than before with a default empty scene
Attachments
octane 1.9.1 crash.mp4
Explenation
(5.25 MiB) Downloaded 1 time
DinoMuhic
OctaneRender Team
Posts: 222
Joined: Wed Mar 25, 2015 10:24 pm

Edovech87 wrote: Sat May 23, 2026 6:14 pm I made a video to show you what's wrong with this version. As you can see, the save section is no longer available and free vram seems a little less than before with a default empty scene
We have a 1.9.3 out already viewtopic.php?t=85668&sid=04a1b01bfe5b237c3c9847b7261d52d0

Please redo any c4d layouts you may have using octane

Also any VRAM related things are usually related to the core engine and not the plugin
Edovech87
Licensed Customer
Posts: 6
Joined: Wed Oct 29, 2025 9:30 pm

I see and now it works. The free vram is about 1 GB less the 1.9.0. I'll post in the right section. Sorry. I know it's about the octane core.
Post Reply

Return to “Releases”