Octane lights issue in Blender 5.1 – temporary workaround (addon)

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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linograndiotoy
OctaneRender Team
Posts: 1477
Joined: Thu Feb 01, 2018 7:10 pm

Hi everyone,

with Blender 5.1, adding Octane lights from:

Add → Light → [Octane Light]

always creates a light with a Cycles light shader instead of the correct Octane shader.

Waiting for a proper fix (Blender Foundation may be involved in this), I created a small addon that bypasses the issue by appending fully configured Octane lights from a .blend library instead of creating them procedurally.

This ensures:
  • correct Octane shader assignment
  • intact node trees
  • consistent behavior

Important

For now, please use:

Add → Light → Octane Light Library

instead of the standard Octane light entries.


How it works


The addon includes a .blend file with pre-configured lights.

When adding a light from:

Add → Light → Octane Light Library

it:
  • loads the light from the Lights datablock
  • creates it in the scene
  • places it at the 3D cursor
  • sets it as active
Naming is handled normally by Blender (.001, .002, etc.).

Installation

Install the attached .zip from Preferences → Add-ons
Enable the addon

Notes
  • Temporary workaround
  • Non-invasive (does not override existing operators)
  • Not needed once the issue is fixed upstream
Hope this helps.
Octane_Light_Library.zip
(148.45 KiB) Downloaded 25 times
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