Surface edge material?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Builtdown
Licensed Customer
Posts: 221
Joined: Thu Sep 04, 2014 2:21 pm

Hi,

If I have only one polygon (ie. round polygon), how do I make with Material Mixer so that polygon edges are different material than the center of the polygon?


(I want to "blend" between two materials but dont know how...)
Builtdown
Licensed Customer
Posts: 221
Joined: Thu Sep 04, 2014 2:21 pm

I have two polygons, pink and blue. I want to blend those together by adding some blue gradient on the edge of the pink material.
Is there some way to do that?

(My actual need is to blend a grass field material to a sand pathway).
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1Untitled-1.jpg
Builtdown
Licensed Customer
Posts: 221
Joined: Thu Sep 04, 2014 2:21 pm

This is actually a better pic of what I´m looking help for: So I have a model that has two materias (asphalt & grass). I would want to add sand to the edges where asphalt and grass meet. (So that sand blends to grass and blends to asphalt too.) How can I do that? Thanks!
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U2ntitled-2.jpg
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Rainbow-3D
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Posts: 65
Joined: Tue Dec 11, 2018 7:27 pm

hummm... I guess you have 2 different surfaces. I don't know any way to bend 2 different surfaces, the only thing I could think is to overlap a little the polygons (but not in the same position, one must be a couple of millimeters more high on Z), so you set an UV (omg!) and a gradient in the opacity. It isn't so fast to do and the result could not look so good.
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