Octane 2026.2 for Cinema4D - v1.9.0

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Moderators: ChrisHekman, aoktar

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ChrisHekman
OctaneRender Team
Posts: 1119
Joined: Wed Jan 18, 2017 3:09 pm

Hi all,

This is a plugin release for OctaneRender 2026.2.

For this release we continued work on refactoring how the plugin handles colorspaces and OCIO.
We have replaced the LV Colorspace dropdown with the active OCIO View dropdown.
Furthermore we have included a lot of fixes.

Note:
Downgrading from this version and previous version (1.9.0 / 1.8.5) to an older version of the plugin is likely to break the colorspace on texture image nodes.
You can use this python script to fix the issue after downgrading.
download/file.php?id=96735


To see what the future holds, check out our Trello!
https://trello.com/b/1HYU24R0/octanec4d

2026.2 - 1.9.0 plugin revisions
  • OCIO and Colorspace Refactored
    • Replaced colorspace dropdown in LV with OCIO View dropdown
    • Improved OCIO View dropdown UI
    • Added OCIO View and Look to Camera Imager
    • Fixed multiple minor OCIO errors and quirks
  • Fixed ORBX export issue where vectron node placements would not be animated
  • Fixed race condition that could cause a crash randomly
  • Fixed some MX node layout issues
  • Nodegraph UI: Broke up the materialx nodes into separate categories in the left node list
  • Nodegraph UI: Regrouped nodes in the node list on the left of the nodegraph
  • Fixed creating multiple AOV nodes if they are shared
  • Fixed an issue where Matx Image Node expects input in "default" pin instead of "file"
  • <UDIM> pattern now supported in texture file paths
  • Remove Beauty/Denoised Beauty pass export name for Multilayer EXRs, now uses the standard R,G,B,A naming
  • Rework on EXR output layers based on Beauty/Denoised Beauty/Use Denoised Beauty Pass checkboxes
  • Refactored logging
  • Removed unnessesary logging
  • Removed RTX acceleration UI. It no longer did anything
  • Fixed a bug when loading a scene created with a wrong version (Only happend on a specific old build)
  • Fixed invalid hair data issue where hair would dissapear
  • Clipping material output is now of the correct type
  • Fixed voxel size slider limits + logarithmic
  • Support Texture AOV's Parameter inputs
  • Image referenced in image texture node should be added into asset data as well
  • Added missing material assign tab to all material types
  • Re-enabled LocalDB on Mac
  • Render Network Wizard version update to v1.06
  • Fixed material import crash related to material layers. (ORBX, MaterialX and LiveDB import)
  • Renamed LV UI Dropdown "Icons" to "Elements" and "Tonemap Type" to "OCIO View"
  • Fixed OCIO renderfailure when switching to a different OCIO file while rendering is active
Downloads:
WINDOWS STUDIO+ 2026.2 - 1.9.0 (R21-R2026)
Installer
Archive
Installer Chinese
Archive Chinese

MacOS Prime 2026.2 - 1.9.0 (R21-R2026)
Archive

WINDOWS DEMO 2026.2 - 1.9.0 (R21-R2026)
Installer
Archive

2026.2 - Nodes
OctaneRender Studio+ 2026.2 Node for Windows (installer)
OctaneRender Studio+ 2026.2 Node for Windows (ZIP archive)
OctaneRender Studio+ 2026.2 Node for Linux







Support
Some important notes about these builds:

The minimum NVIDIA driver version required is R535 (R572 for GeForce RTX50 series).

Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.5.1, R2025.3.3, R2026.1.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 528) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRenderforCinema4D.html


Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
Last edited by ChrisHekman on Thu Mar 26, 2026 11:12 am, edited 2 times in total.
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eyeonestudio
Licensed Customer
Posts: 332
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

Thank you... Chris, Team.

-After upgrading from a previous version, Settings > Use Other Config File must be turned off and then on again. If this is not done, the following error appears: “No OCIO config loaded”

-After launching C4D, if I create an Octane Camera and immediately enable Enable Imager, C4D freezes. However, if I first start rendering in LV and then enable Enable Imager, the Imager options appear normally and C4D does not freeze.

-The release notes mention : “Added missing material assign tab to all material types” Where can this item be found?
C4D R2026 / Win11 / AMD TR WX Series / 256Gb RAM / RTX 5090 FE / 100GbE
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Anlv
Licensed Customer
Posts: 23
Joined: Sat Jan 23, 2021 4:05 am
Location: China

eyeonestudio wrote: Thu Mar 26, 2026 3:45 am Thank you... Chris, Team.

-After upgrading from a previous version, Settings > Use Other Config File must be turned off and then on again. If this is not done, the following error appears: “No OCIO config loaded”

-After launching C4D, if I create an Octane Camera and immediately enable Enable Imager, C4D freezes. However, if I first start rendering in LV and then enable Enable Imager, the Imager options appear normally and C4D does not freeze.

-The release notes mention : “Added missing material assign tab to all material types” Where can this item be found?
Anlv_2026-03-26_15-28-27.png
3D Motion Graphics Designer / E-commerce Designer
13700K / 64GB / 4090 / PSU 1250W
ChrisHekman
OctaneRender Team
Posts: 1119
Joined: Wed Jan 18, 2017 3:09 pm

eyeonestudio wrote: Thu Mar 26, 2026 3:45 am Thank you... Chris, Team.

-After upgrading from a previous version, Settings > Use Other Config File must be turned off and then on again. If this is not done, the following error appears: “No OCIO config loaded”

-After launching C4D, if I create an Octane Camera and immediately enable Enable Imager, C4D freezes. However, if I first start rendering in LV and then enable Enable Imager, the Imager options appear normally and C4D does not freeze.

-The release notes mention : “Added missing material assign tab to all material types” Where can this item be found?
I cannot recreate either of the first two issues. Can you share your scene from a previous version with us?
And is the second issue happening with an empty scene?

Additionally would it be possible for you to share your OCIO file?
Secretwoodsrl
Licensed Customer
Posts: 14
Joined: Fri Feb 08, 2019 2:03 pm

Thank you for this new build!
I've found a workflow change that I don't know if it's intended or it's a bug.

When viewing the Output AOV channel in the Octane Live Viewer, the new build seems to ignore the OCIO settings.
The solution is to simple add a conversion node to SDR to match the view.

I’ve attached a few screenshots for reference.

---

I’ve also noticed another issue, I don't know if it's specific bug of my scene/save.
While using the new build, I changed the color profile of a texture.
However, when I reopen the same scene in the previous build, the color profile appears blank and I have to set it again.
Attachments
OldBuild_NoNode.png
NewBuild_WithNode.png
NewBuild_NoNode.png
DinoMuhic
OctaneRender Team
Posts: 216
Joined: Wed Mar 25, 2015 10:24 pm

eyeonestudio wrote: Thu Mar 26, 2026 3:45 am Thank you... Chris, Team.

-After upgrading from a previous version, Settings > Use Other Config File must be turned off and then on again. If this is not done, the following error appears: “No OCIO config loaded”

-After launching C4D, if I create an Octane Camera and immediately enable Enable Imager, C4D freezes. However, if I first start rendering in LV and then enable Enable Imager, the Imager options appear normally and C4D does not freeze.

-The release notes mention : “Added missing material assign tab to all material types” Where can this item be found?
Are you perhaps using a custom layout in c4d?
If so. Please remove all octane windows from it and re-add then freshly into your layout.
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bepeg4d
Octane Guru
Posts: 10549
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

@Secretwoodsrl:

This is expected, Output AOVs are untonemapped, you need to rebuild the tonemapping to have the same result.
Please have a look at this discussion here:
viewtopic.php?t=85561

About missing color space in ImageTexture node after opening a 2026.2 scene in previous Octane plugin versions, please try with the following Python script:
CorrectColorSpaceFrom2026b.zip
(847 Bytes) Downloaded 24 times
ciao,
Beppe
User avatar
liuhongxin1993
Licensed Customer
Posts: 3
Joined: Mon Aug 31, 2015 11:29 am
Location: China
Contact:

The rendering looks normal in the image viewer, but after I finish work and turn off the monitor while leaving it running, the renders all come out with watermarks, although the resolution is normal. Is this considered a bug? The time spent rendering sequences before has been wasted.
c5a5a29c28144629af9426bea1e93528.png
screenshot_2026-03-27_08-23-15.png
AWOLism
Licensed Customer
Posts: 93
Joined: Thu Aug 30, 2018 12:10 pm

Hi!

The bug where changing any kernel setting causes the colors to change in the Live Viewer and requiring a re-sending of the scene seems to still be in the latest build.
(described here) viewtopic.php?t=85513

Any idea when that will be adressed?

Thanks
Andreas
C4D R2026 + Octane 2026.1 | Windows 11 Pro | 128 gb ram | 1 x RTX5090
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