Three versions were rendered from this angle, with focus on fore/mid/background ... when I have a faster connection, I'll upload a vid of a PS-animated transition between them for a fake DOF shift.
The final should be more interesting, but I don't plan to work with this scene much until the bottles' actual material can be simulated in Octane (a translucent plastic that allows one to see the bright green, blue and white liquids inside).
Now, on to a cooler character scene ...
