Here OTOY says: "Brigade™ is a real-time rendering engine for video games. It uses path tracing to render images as opposed to rasterization like most other 3D game rendering engines."
https://home.otoy.com/render/brigade/
Why has nobody created games using this engine yet? The visual quality looks far higher than any rasterised game engine.
Have any games been created using the Brigade game engine?
Moderator: ChrisHekman
- ChrisHekman

- Posts: 1117
- Joined: Wed Jan 18, 2017 3:09 pm
I couldnt agree more. Would definitely be an interesting game project. Alas we are not a game studio.
We are actively working on Brigade for realtime FVX though: https://twitter.com/OTOY/status/1286145833147088896
We are actively working on Brigade for realtime FVX though: https://twitter.com/OTOY/status/1286145833147088896
- robertkim325
- Posts: 1
- Joined: Tue May 06, 2025 7:38 am
Brigade's path-traced rendering is truly impressive—it brings a level of realism that’s hard to match with traditional rasterization engines. That said, I think the main reason we haven’t seen full games built on Brigade yet comes down to performance and practicality. Real-time path tracing is still extremely demanding, especially for complex, large-scale game environments where consistent high FPS is critical.
But with hardware improvements (like RTX cards and real-time denoisers), maybe it's just a matter of time. Would be amazing to see a smaller indie project or demo push the envelope and showcase Brigade’s capabilities in a real gameplay scenario. Curious to see where OTOY takes this!
But with hardware improvements (like RTX cards and real-time denoisers), maybe it's just a matter of time. Would be amazing to see a smaller indie project or demo push the envelope and showcase Brigade’s capabilities in a real gameplay scenario. Curious to see where OTOY takes this!
- devoratiks
- Posts: 1
- Joined: Tue Jun 27, 2023 9:16 pm
I’m right there with you — Brigade’s real-time path tracing feels like a glimpse of the future, even if today’s hardware still struggles to deliver stable frame rates for full-scale games. The tech is astonishing, no doubt, but studios tend to stick with hybrid or rasterized pipelines simply because they’re predictable, optimized, and easier to ship.
- jacksonmark
- Posts: 1
- Joined: Wed Mar 11, 2026 7:50 am
Brigade's path tracing capabilities do offer impressive visual quality. It might take time for developers to fully adopt new technologies like this, especially if they are used to traditional rasterization methods. I'm excited to see what the future holds for games built on Brigade!indigo9 wrote: Sat Jan 23, 2021 11:24 pm Here OTOY says: "Brigade™ is a real-time rendering engine for video games. It uses path tracing to render images as opposed to rasterization like most other 3D game rendering engines."
https://home.otoy.com/render/brigade/
Why has nobody created games using this engine yet? The visual quality looks far higher than any rasterised game engine.
Last edited by jacksonmark on Wed Mar 11, 2026 7:58 am, edited 2 times in total.