OctaneServer 2026.1 (31.3 Beta) crashes on second render (ACCESS_VIOLATION)

Sub forum for bug reports
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Post Reply
Faildozer
Licensed Customer
Posts: 2
Joined: Mon Dec 30, 2019 5:05 am

OctaneServer Studio 2026.1 (31.3 beta) crashes with an ACCESS_VIOLATION (0xc0000005) in octane.dll when rendering a second time. The first render typically completes successfully, but any subsequent render causes OctaneServer to crash. This affects both viewport rendering and final (F12) rendering.

Environment
OS: Windows 10 Pro 22H2 (Build 19045)
GPU: NVIDIA GeForce RTX 4090
Driver: 591.74 (CUDA 13.1)
OctaneServer: 2026.1 Studio Edition (31.3 beta), downloaded from viewtopic.php?t=85465
Blender: 5.0 with OctaneBlender addon v31.3.0

Same issue on my second machine with more recent drivers.


OctaneServer crashes on the second render. Windows Event Viewer consistently reports:

Code: Select all

Faulting application name: OctaneServer.exe, version: 0.0.0.0
Faulting module name: octane.dll, version: 15.0.0.9
Exception code: 0xc0000005 (ACCESS_VIOLATION)


Using Sysinternals ProcDump (procdump64.exe -e 1 -f "C0000005" -ma OctaneServer.exe), the following exception sequence was captured:

Code: Select all

[08:35:12] Exception: E06D7363.?AVinterprocess_exception@interprocess@boost@@
[08:35:53] Exception: E06D7363.?AVinterprocess_exception@interprocess@boost@@
[08:41:53] Exception: C0000005.ACCESS_VIOLATION
[08:41:53] Dump 1 initiated: OctaneServer.exe_260306_084153.dmp
[08:41:53] Dump 1 writing: Estimated dump file size is 7573 MB.
[08:42:14] Dump 1 complete: 7574 MB written in 20.7 seconds
The two boost::interprocess::interprocess_exception exceptions occur during Blender's initial connection to OctaneServer, the ACCESS_VIOLATION occurs during the second render and is unhandled, causing the crash. a 7.5 GB memory dump was captured and is available upon request.


CPU Registers at Crash

Code: Select all

RIP: 0x00007ffc91b2c74b  -> octane.dll+0xb0c74b
RSP: 0x000000997f9fe5f0
RBP: 0x000000997f9fe710
RAX: 0x0000000000000000  (NULL)
RBX: 0x0000022bc0068590  (valid heap pointer)
RCX: 0x0000000000000000  (NULL - "this" pointer in MSVC x64)
RDX: 0x00007ff7a2bef790  -> OctaneServer.exe+0xcf790
RSI: 0xcbf29ce484222325  (looks like an FNV-1a hash constant)
R9:  0x00000200022c0298  (garbage index too large for any array)
R14: 0x0000022bf9999630  (valid heap pointer)
R15: 0x0000022bf988edb0  (valid heap pointer)
ASM

Code: Select all

octane.dll+0xb0c74b:  mov rcx, [rbx + r9*8]   ; <-- CRASH array/hash table lookup
octane.dll+0xb0c74f:  cmp rcx, r8             ; compare
octane.dll+0xb0c752:  je  0xb0c82e            ; branch
Hope this helps.
linograndiotoy
OctaneRender Team
Posts: 1459
Joined: Thu Feb 01, 2018 7:10 pm

In which situation does it crash?

We're about to release a new build, by the way.

Please test it and let us know.
Faildozer
Licensed Customer
Posts: 2
Joined: Mon Dec 30, 2019 5:05 am

I'm building a fairly large scene. When i render the scene the first time it works, either viewport or f12, but the second time i try to render again, either viewport or f12 it always crashes. I'll hold out for the new build and try that and if I'm still having issues i can send the scene/dumps if you'd like.
Post Reply

Return to “Bug Reports”