

This should never happend!!!!
Yes, it's so in v5 also. The mix material node mixes in the opposite direction of the mix texture node (which is the 'right' direction, imo).face wrote:I think the amount value of the mixed material is in the wrong direction.
tsk tsk, kids nowa days...radiance wrote:Hi,
Last night our servers were attacked by a DDOS attack, causing the database servers on all systems to be overloaded with hits.
All should be ok now, i've added some filters to hopefully protect against such an attack in the future.
Radiance
You are wrong. That is really important for me (not only me of course). Now I have to write down all camera positions, targets, fovs. That is really annoying. BTW, BIG thanks to octane team for fixing external material node connection crash - now I don't need to pause octane before connection.suhail_spa wrote:its OK..this is not such a big issue anyway...abstrax wrote:Sorry, that wasn't meant with it. The change fixes the incorrect behaviour that when you reset your camera, the nodes in the node stack editor don't get updated. We didn't have time to look into the reconnection problem. Sorry. There are always gazillion thing to improve/fix/change, but we had to draw the line and focus on building the other platforms. I reckon Mac and Linux users will appreciate it.
But that's not the end of the development or the world
Cheers,
Marcus