Camera type - Request

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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remKa
Licensed Customer
Posts: 272
Joined: Fri Jan 24, 2014 6:23 pm
Location: Paris
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Hello,

Could we have the possibility to switch between Universal or Realistic Camera inside the camera parameters ?

And would it be possible to add a "reset to default value" for each parameters ?

There are these possibilites in the Houdini plugin and this is pretty handy
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
tombyrom
Licensed Customer
Posts: 91
Joined: Fri Dec 15, 2023 9:26 am

I agree would be nice to switch between the universal vs realistic

I did create a macro script a while back that lets you create a Universal camera or a Realistic camera from the current active 3ds Max viewport view. I would always use the create camera from view in 3dsmax for Vray Cams or Physical cameras but no option for doing that with Octane cameras
Screenshot 2026-02-23 140703.png
You can configure some of the defaults in the script. I suggest either updating or removing the ocioDisplayName to your display view or remove if you do not use one
Screenshot 2026-02-23 140356.png
Install
- Just drag the macro into Max,
- Restart max
- Customise toolbar > Quads/Toolbars > Category 'Byrom' > Create Octane Camera from view


works with latest version of Octane Plugin 26.5
Attachments
Byrom-CreateCameraFromView.zip
(902 Bytes) Downloaded 2 times
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