Hey there,
when refractive objects intersect they do not merge into one solid object. Instead the original shape can be seen in the refraction. Is there a way to prevent that without doing a boolean operation prior to rendering? I know there are nested dialectrics, but for this I would need a separate Material for each sphere (there are thousands).
Intersecting spheres
Vdb union
Thanks in advance
Render intersecting glass objects as one solid object
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Hi,
Which plugin are you using?
In C4D you can use the Remesh object as a parent of the spheres, to obtain a unique solid object without intersections.
Otherwise, you could try to use Vectron spheres with boolean union.
ciao,
Beppe
Which plugin are you using?
In C4D you can use the Remesh object as a parent of the spheres, to obtain a unique solid object without intersections.
Otherwise, you could try to use Vectron spheres with boolean union.
ciao,
Beppe

