OctaneRender for Maya 2025.4-24.13 [STABLE]

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JimStar
OctaneRender Team
Posts: 3831
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2022, 2023, 2024, 2025 and 2026 64-bit on Windows and Linux systems. Maya 2024, 2025 and 2026 on macOS (ARM only).

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone

Important: The minimum version of macOS required is 14.5. It will soon be raised to 15.

Changes since version 24.12:
  • Fixed OSL camera reloading bug.

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Subscription Studio+ Downloads
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OctaneRender for Maya Studio+ [Windows](Link)

OctaneRender for Maya Studio+ [Linux](Link)


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Prime Downloads
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OctaneRender for Maya Prime [MacOS](Link)


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DEMO Downloads
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OctaneRender for Maya DEMO [Windows](Link)

OctaneRender for Maya DEMO [Linux](Link)
johan_D
Licensed Customer
Posts: 21
Joined: Mon Nov 03, 2014 8:57 am

Hello,

Thanks for this new version,

I having trouble with the default gamma values ​​​​in image files, when I open an old scene or import an asset, all the gamma values ​​that were at 2.2 are changed to 1, so all the shaders are affected.

I already encountered this problem with version 2024.

Im' blocked to the 2023 version for a while now so I can work with all my assets.
I can't seem to integrate the new versions into my pipeline. :(

Regard
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JimStar
OctaneRender Team
Posts: 3831
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

johan_D wrote: Wed Nov 19, 2025 9:39 am Hello,

Thanks for this new version,

I having trouble with the default gamma values ​​​​in image files, when I open an old scene or import an asset, all the gamma values ​​that were at 2.2 are changed to 1, so all the shaders are affected.

I already encountered this problem with version 2024.

Im' blocked to the 2023 version for a while now so I can work with all my assets.
I can't seem to integrate the new versions into my pipeline. :(

Regard
This happens because of Maya's lazy way to save plugs' values in its scene files, I described it previously here...
So I implemented a workaround to be able use your old scenes' gamma back since 24.8, please see the description of how to do it in its release notes in this thread:
viewtopic.php?t=85056
johan_D
Licensed Customer
Posts: 21
Joined: Mon Nov 03, 2014 8:57 am

Okay, I'll use that. I haven't had time to follow it, and I stopped the updates since they only brought me problems.
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