Viewport enhacement

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pixie
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Something like what navicam* does.

[vimeo]http://www.vimeo.com/9250596[/vimeo]

* Cinema 4D plugin
Last edited by pixie on Sat Feb 06, 2010 11:32 pm, edited 2 times in total.
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Sam
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Edit your tags, you forgot the "www" before "vimeo.com"
Nice video by the way ;)
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
pixie
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Sam wrote:Edit your tags, you forgot the "www" before "vimeo.com"
Nice video by the way ;)
Thanks, I was wondering why wasn't it working, btw I didn't forgot the "www" I just copy it as it was...
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Sam
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Yeah its a small bug, the BBcode doesn't work if there's no "www"
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pixelrush
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I have a wee enhancement to ask for too.
Please can we have a Home button for camera navigation.
I know this is silly but I got lost in a scene somewhere - I was zoomed in or out too far or looking in the wrong direction or something but I got totally disorientated and I had to kill Octane and start again. :lol:
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ROUBAL
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+1 ! I encountered the same problem while attempting to move in a big scene.
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PhilBo
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Until that is implemented, you can go to the ThinLens node and change the target and position back to 0,0,0 to reset to the origin. That way you don't have to lose all your hard work.
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radiance
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this navicam does seem like a good solution to navigate large scenes.
So if i understand correctly,
when you click on the viewport , it finds the intersection with the object and then zooms in towards it ?

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James
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Might I add that blender has a new camera navigation system that looks similar, and smoother...

http://www.youtube.com/watch?v=pdXQhEutIfI
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pixie
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James wrote:Might I add that blender has a new camera navigation system that looks similar, and smoother...

http://www.youtube.com/watch?v=pdXQhEutIfI
Overall it looks an alike solution to me, and while blender and cinema 4d clearly has it, my point isn't exactly about these modelers having it, rather in enhancing the octane's own.
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