SUBSTANCE PAINTER | solution to normal map visible seams

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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alessiodevecchi
Licensed Customer
Posts: 31
Joined: Tue Feb 24, 2015 6:46 pm

Thought this might help, as I have spent quite some time before figuring this out.
Despite having set all my layers to triplanar in SP, I kept getting a very visible seam when adding normal map to the material.
The solution for me was inverting the green channel of the map. You can easily do that in PS ( https://www.youtube.com/watch?v=cu1Pv56MS_Q )

Cheers.
DannoKaBlammo
Licensed Customer
Posts: 9
Joined: Sat Mar 18, 2017 4:04 am

I'm replying 7 years later just to say this worked perfectly for me. Thanks for posting this fix!
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