So could you please ask to them for help? We couldn't get any friendly help for our API requests.phil_w wrote:Hi @aoktar
Insydium became friendly with trail colouring as of X-Particles V4 build 690 (Early Access).
x-particles trails with octane hair-color
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- growingdot
- Posts: 8
- Joined: Fri Oct 11, 2019 12:15 pm
Hi there
Hope you all are good in these strange times
Is there any news about this topic ?
I'm currently running the latest Xp version, but seems there is no possibility to achieve a colour's inherit from particles color to trails.
The only possibility to have multiple colors on trails is a random distribution of colors as showed by @aoktar(many thanks) with his 3 files
Hope there is a solution
Thank you for the attention
Hope you all are good in these strange times
Is there any news about this topic ?
I'm currently running the latest Xp version, but seems there is no possibility to achieve a colour's inherit from particles color to trails.
The only possibility to have multiple colors on trails is a random distribution of colors as showed by @aoktar(many thanks) with his 3 files
Hope there is a solution
Thank you for the attention
There's not any change, because I don't have a newer XP API to get access to these weird objectsgrowingdot wrote:Hi there
Hope you all are good in these strange times
Is there any news about this topic ?
I'm currently running the latest Xp version, but seems there is no possibility to achieve a colour's inherit from particles color to trails.
The only possibility to have multiple colors on trails is a random distribution of colors as showed by @aoktar(many thanks) with his 3 files
Hope there is a solution
Thank you for the attention

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- henningricke
- Posts: 41
- Joined: Wed Feb 22, 2017 1:08 pm
Damn! It still doesn't seem to work in 2025 ... 

Hi everyone,
Hair simulation still doesn’t work well with XpTrail for reasons I don’t fully understand.
At first, it generates a good frame when I add hair to the project after setting it to Spline Guide.
But afterwards, the hair doesn’t properly follow the animation.
My guess is that XpTrails changes the point count on the fly, as the Octane documentation suggests.
That said, I just discovered (it’s been there all along, but I never noticed) that we can control the thickness of XpTrail in Octane via the “Thickness & Color” quick tab on the XpTrail object.
Just add the Octane Object Tag to XpTrail, set it to Render as Hair, and then the settings in the XpTrail quick tab should simply work.
There are several options to choose from (Set from Value, Use Spline, Use Shader, Use Radius...).
From my tests, the size does change with Jiggle Particles.
Use Spline works okay, but not perfectly—it interacts strangely with the Render as Hair root/tip thickness option.
Also, the Attribute Node correctly gives the trail the same color as the particle, which is perfect.
Everything seems to work fine, except for Octane Motion Blur, which we already know is a limitation according to the Octane documentation.
@ChrisHekman Maybe this is something to update in the docs: https://docs.otoy.com/cinema4d/X-Particles.html
Hair simulation still doesn’t work well with XpTrail for reasons I don’t fully understand.
At first, it generates a good frame when I add hair to the project after setting it to Spline Guide.
But afterwards, the hair doesn’t properly follow the animation.
My guess is that XpTrails changes the point count on the fly, as the Octane documentation suggests.
That said, I just discovered (it’s been there all along, but I never noticed) that we can control the thickness of XpTrail in Octane via the “Thickness & Color” quick tab on the XpTrail object.
Just add the Octane Object Tag to XpTrail, set it to Render as Hair, and then the settings in the XpTrail quick tab should simply work.
There are several options to choose from (Set from Value, Use Spline, Use Shader, Use Radius...).
From my tests, the size does change with Jiggle Particles.
Use Spline works okay, but not perfectly—it interacts strangely with the Render as Hair root/tip thickness option.
Also, the Attribute Node correctly gives the trail the same color as the particle, which is perfect.
Everything seems to work fine, except for Octane Motion Blur, which we already know is a limitation according to the Octane documentation.
@ChrisHekman Maybe this is something to update in the docs: https://docs.otoy.com/cinema4d/X-Particles.html