Cinema4D version 2025.2.1 - v1.6

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

ChrisHekman
OctaneRender Team
Posts: 1061
Joined: Wed Jan 18, 2017 3:09 pm

Hi all,

We are releasing this build early due to Cinema4D 2025.3 changes which broke the Octane nodegraph and introduced a few other issues.
Because of this, 1.6 is a bit of a hotfix build, and a bit rushed because we wanted to get a version out there that works with C4D 2023.3 and newer.

To see what the future holds, check out our Trello!
https://trello.com/b/1HYU24R0/octanec4d

2025.2.1 - v1.6 plugin revisions

Changes:
  • Fixed C4D 2025.3 issues with the nodegraph
  • Updated to Octane 2025.2.1 - Full blackwell support
  • Composite Material Mask Default Value now matches Octane
  • Convert to Sub-Material now refreshes the Node Editor
  • Vectron Displacement Bounds now properly stick to object coordinates
  • Initial Vectron values now better match Octane
  • Fixed Vectron placement issues when using render instances on cloner
  • Fixed deallocation crash when disabling render stats
  • Renamed material strings and names
  • Changed a few default settings for Octane materials
  • Changed IOR settings to match Octane
  • Refactored AOV layer modify/delete/move UI
  • Fixed crash that happened when particles used multiple geometries
  • Updated save image dialog to match Octane


Downloads:
WINDOWS STUDIO+ 2025.2.1-v1.6 (R21-R2025)
Installer: https://render.otoy.com/customerdownloads/plugins/16/2c/90/6b/OctaneRender_Studio%2B_2025.2.1_for_Cinema4D_v1.6.exe
Archive: https://render.otoy.com/customerdownloads/plugins/88/f6/f2/43/OctaneRender_Studio%2B_2025.2.1_for_Cinema4D_v1.6_Bundle.zip

Mac OSX Prime
Archive: https://render.otoy.com/plugindownloads/30/86/29/e2/OctaneRender_Prime_2025.2.1_for_Cinema4D_v1.6.zip





Support
Some important notes about these builds:

The minimum NVIDIA driver version that is required by this version is 528. You can launch Octane with an older driver version, but it will fail to render and it will produce an error message in the log.

Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.4.0, R2025.0.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 528) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRenderforCinema4D.html


Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
User avatar
zoppo
Licensed Customer
Posts: 304
Joined: Wed Dec 09, 2015 10:37 am
Location: München
Contact:

Thanks, works great, no more problems in the node editor.

And thanks for the zipped archive ;)
C4D 2025 | Win10
User avatar
cjadams
Licensed Customer
Posts: 240
Joined: Sun Oct 18, 2015 2:27 pm

IS there any chance well get support for converting RS material setups for things like the laubwork trees in c4d.. i know it would be amazing…! - see this - https://www.youtube.com/watch?v=_uK441zj2V4

Maxon took away the other renderers now that they own laubwerks…. sadly…
Gpix
Licensed Customer
Posts: 27
Joined: Mon Dec 17, 2018 12:22 pm

So, is there a way to make the motion blur on liquids also working in octane with this release? No usual way is working on the liquids to get motion blur. Cinema4Ds liquify mesh also just generates a vertex-paint-tag named __velocity__ if you export the velocity. But not the typical velocity.x, velocity.y, velocity.z. Or do we have to wait for the 2025.3 plugin release?

And I can also just bump @cjadams topic with the Redshift to Octane material conversion. We really NEED this for Cinema4D shifting with every assets in the asset browser to Redshift Materials. This is really necessary since RS had become the standard renderengine in C4D.

Thank you!
User avatar
KeeWe
Licensed Customer
Posts: 296
Joined: Wed Nov 27, 2013 11:32 am

I haven't watched it yet, but it seems Raphael Rau has you covered:

https://www.youtube.com/watch?v=mRX3qLEwh8E
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
Gpix
Licensed Customer
Posts: 27
Joined: Mon Dec 17, 2018 12:22 pm

KeeWe wrote: Tue Jul 01, 2025 8:10 am I haven't watched it yet, but it seems Raphael Rau has you covered:

https://www.youtube.com/watch?v=mRX3qLEwh8E
Thank you! Well it is at least a work around at the moment.
Turck
Licensed Customer
Posts: 34
Joined: Thu Jul 11, 2019 10:56 am

I still have constant random crashes. :( Like ALL the time. Cannot work this way.


[2025-07-01 13:52:48][1] Loaded Octane DLL:OctaneRender Studio+ 2025.2.1 version:14020100 SDK:2025.2.1
[2025-07-01 13:52:48][1] OctaneRender for Cinema 4D 2025.2.1-1.6 built for:20250 C4D vers:2025301
[2025-07-01 13:52:48][1] C4D:2025301 comp:[PCCHRIS] OS:[WINDOWS 64 BIT] Windows 11, 64 Bit, Core (build 26100) versType:10
[2025-07-01 13:52:48][1] CPU:[AuthenticAMD, stepping 2, model 8, instruction family 15] speed:3.7 GHz numOfCpu:16Ht
[2025-07-01 13:52:48][1] Plugins:[redshiftconfig advanced_render analytics archigrass bugslife_client c4d_assetbrowser c4d_bitmapfilter c4d_manager c4d_nodeeditor c4d_nodes c4d_objects c4d_simulation c4d_viewport_render c4d_xtensions c4doctane-2025 ca clothilde dynamics hair interop_bpexchange interop_forger interop_misc interop_moves io_alembic io_cadexchange io_collada14 io_collada15 io_compositing io_dwg io_fbx io_forger io_gltf io_goz io_obj io_skp io_substance io_usd laubwerk mocca mograph motioncam motiontracker python redshift redshift4c4d sculpt shader sketch sky sla teamrender thinking_particles tool_system_hybrid uvviewport volumes xpressocore ]
[2025-07-01 13:52:48][1] NVAPI initializing...
[2025-07-01 13:52:48][1] NVAPI Version: NVidia Complete Version 1.10
[2025-07-01 13:52:48][1] Nvidia driver version:576.02 [r575_92]
[2025-07-01 13:52:49][1] Loaded 175 osl scripts from dir:C:\Program Files\Maxon Cinema 4D 2025\plugins\OctaneRender 1.6\res\osl_scripts
[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:52:53][1] Already OC Live is activated

[2025-07-01 13:53:56][1] Already OC Live is activated

[2025-07-01 13:53:56][1] Already OC Live is activated

[2025-07-01 13:53:56][1] Already OC Live is activated

[2025-07-01 13:53:56][1] Already OC Live is activated

[2025-07-01 13:53:56][1] Already OC Live is activated

[2025-07-01 13:53:56][1] Already OC Live is activated

[2025-07-01 13:53:57][1] Already OC Live is activated

[2025-07-01 13:54:03][1] initOCIOconfig useother:1 cfgFile:C:\Users\Myname\AgX-main\config.ocio OCIO_ENV:
[2025-07-01 13:54:03][1] OCIO config file:C:\Users\Myname\OneDrive\_CINEMA4D_\_Color\AgX-main\config.ocio loaded.
[2025-07-01 13:54:03][1] readDeviceSettings E:0 P: D:0
[2025-07-01 13:54:03][1] disableAllDevices
[2025-07-01 13:54:03][1] VRAM used/free/max:0Kb/11Gb/11Gb Out-of-core used:0Kb RAM used:21.607Gb total:31.921Gb OpenGL free/total:0/0
ChrisHekman
OctaneRender Team
Posts: 1061
Joined: Wed Jan 18, 2017 3:09 pm

Turck wrote: Tue Jul 01, 2025 11:53 am I still have constant random crashes. :( Like ALL the time. Cannot work this way.


[2025-07-01 13:52:48][1] Loaded Octane DLL:OctaneRender Studio+ 2025.2.1 version:14020100 SDK:2025.2.1
[2025-07-01 13:52:48][1] OctaneRender for Cinema 4D 2025.2.1-1.6 built for:20250 C4D vers:2025301
[2025-07-01 13:52:48][1] C4D:2025301 comp:[PCCHRIS] OS:[WINDOWS 64 BIT] Windows 11, 64 Bit, Core (build 26100) versType:10
[2025-07-01 13:52:48][1] CPU:[AuthenticAMD, stepping 2, model 8, instruction family 15] speed:3.7 GHz numOfCpu:16Ht
[2025-07-01 13:52:48][1] Plugins:[redshiftconfig advanced_render analytics archigrass bugslife_client c4d_assetbrowser c4d_bitmapfilter c4d_manager c4d_nodeeditor c4d_nodes c4d_objects c4d_simulation c4d_viewport_render c4d_xtensions c4doctane-2025 ca clothilde dynamics hair interop_bpexchange interop_forger interop_misc interop_moves io_alembic io_cadexchange io_collada14 io_collada15 io_compositing io_dwg io_fbx io_forger io_gltf io_goz io_obj io_skp io_substance io_usd laubwerk mocca mograph motioncam motiontracker python redshift redshift4c4d sculpt shader sketch sky sla teamrender thinking_particles tool_system_hybrid uvviewport volumes xpressocore ]
[2025-07-01 13:52:48][1] NVAPI initializing...
[2025-07-01 13:52:48][1] NVAPI Version: NVidia Complete Version 1.10
[2025-07-01 13:52:48][1] Nvidia driver version:576.02 [r575_92]
[2025-07-01 13:52:49][1] Loaded 175 osl scripts from dir:C:\Program Files\Maxon Cinema 4D 2025\plugins\OctaneRender 1.6\res\osl_scripts
[2025-07-01 13:54:03][1] initOCIOconfig useother:1 cfgFile:C:\Users\Myname\AgX-main\config.ocio OCIO_ENV:
[2025-07-01 13:54:03][1] OCIO config file:C:\Users\Myname\OneDrive\_CINEMA4D_\_Color\AgX-main\config.ocio loaded.
[2025-07-01 13:54:03][1] readDeviceSettings E:0 P: D:0
[2025-07-01 13:54:03][1] disableAllDevices
[2025-07-01 13:54:03][1] VRAM used/free/max:0Kb/11Gb/11Gb Out-of-core used:0Kb RAM used:21.607Gb total:31.921Gb OpenGL free/total:0/0
Do you have reproduction steps or scene that always crashes that we could check?
Also, which gpu are you using?
Turck
Licensed Customer
Posts: 34
Joined: Thu Jul 11, 2019 10:56 am

Yes it is a simple scene. Where can I send it to? 2080TI.
Last edited by Turck on Tue Jul 01, 2025 1:36 pm, edited 1 time in total.
ChrisHekman
OctaneRender Team
Posts: 1061
Joined: Wed Jan 18, 2017 3:09 pm

Turck wrote: Tue Jul 01, 2025 1:18 pm Yes it is a simple scene. Where can I send it to?
You can DM it to me on the forum. Google drive usually works. If it is really small (under 128mib) you can use the attachments on this forum.
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