Pyro sim output offsets break renders

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boxfx
Licensed Customer
Posts: 275
Joined: Fri Apr 27, 2012 9:13 am

Open the attached project and play through to frame 10. Note that there are 3 emissions coming out of the cube. If you render to the live view, these emissions will all be in the wrong location.

The bug is that octane is ignoring the fact that the Pyro Output object is not at 0, 0, 0. Once the Pyro Output object is reset, the live view works again.
sim bug pyro.zip
(72.58 KiB) Downloaded 9 times
pyro.jpg
win 11
gf 4090
octane 2025.2.0 b1.5
c4d 2025.2.1
boxfx
Licensed Customer
Posts: 275
Joined: Fri Apr 27, 2012 9:13 am

I don't.

But I have.

And now it doesn't work.

I spent 2 hours trying to work out why my sims were all rendering in the wrong place, but screw it, lets not fix bugs, lets make all the other c4d octane users waste their day working around basic octane shortcoming too.
User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

So if you set back the Pyro output to the origin, everything is ok, correct?

ciao,
Beppe
DinoMuhic
OctaneRender Team
Posts: 191
Joined: Wed Mar 25, 2015 10:24 pm

Weird, I thought we fixed that already a long time ago, but looks like it re-appeared.

Thanks, we'll deal with it and sorry for the troubles!
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