Win 11, Octane 30.4.0, Blender Build
Hi there. Not sure if this is a bug or feature request. Would it be possible to make Octane lights aligned to the 3d cursor on creation? When default Blender lights are created, a modal pops up that allows for World, Screen or 3D Cursor alignment. I have 3d Cursor set as my default for all new objects via Blender Settings > Editing > New Objects > Align To: 3d Cursor.
Octane lights don't respect the global Blender setting, nor does a popup appear. This is a helpful feature to have because it allows for more streamlined placement of lights/light reflections.
Steps to reproduce:
- place the 3d cursor anywhere with an arbitrary rotation
- Shift+A (Add Item) > Light > [any Octane light]
- Octane light is positioned correctly at the 3d Cursor, but 3d Cursor rotation is not used for the alignment of the new light
(For reference including how a Blender default light is aligned in 3d Cursor mode)
New Octane lights don't follow 3d cursor alignment
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
You can "fix" this by manually setting Align to Cursor in the Adjust Last Operation panel.
I understand this isn’t ideal, but for now, it’s the only reliable workaround. Just press F9 right after adding the light and set the Align option to Cursor.
That said, we’ll definitely look into it.
I understand this isn’t ideal, but for now, it’s the only reliable workaround. Just press F9 right after adding the light and set the Align option to Cursor.
That said, we’ll definitely look into it.
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
Meanwhile, I made an addon for you that can speed up the workflow. I hope it helps.