Recently found this tutorial in which a person uses blender math nodes to create a very nice cloud shader, question, can I somehow do something similar/achieve the same result but in octane for cinem 4d
https://www.youtube.com/watch?v=ULOpI5bP5q4&t - tutorial
Using the beam length in the volumetric as a scalar value for anisatropy and density
Moderators: ChrisHekman, aoktar
Hi,
math nodes are not an issue, but in OctaneRender there is not a "Light Path" node, so this is not currently possible.
ciao,
Beppe
math nodes are not an issue, but in OctaneRender there is not a "Light Path" node, so this is not currently possible.
ciao,
Beppe