Using the beam length in the volumetric as a scalar value for anisatropy and density

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Amaterasu
Licensed Customer
Posts: 36
Joined: Mon Feb 10, 2020 6:42 pm

Recently found this tutorial in which a person uses blender math nodes to create a very nice cloud shader, question, can I somehow do something similar/achieve the same result but in octane for cinem 4d

https://www.youtube.com/watch?v=ULOpI5bP5q4&t - tutorial
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bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
math nodes are not an issue, but in OctaneRender there is not a "Light Path" node, so this is not currently possible.

ciao,
Beppe
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