Quick Environment Script

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Elvissuperstar007
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I use the Quick Environment script for 3ds Max, which works great with Corona and V-Ray. However, in Octane Render I’ve encountered a significant limitation — it's not possible to use the sun and an HDRI simultaneously. Since Octane doesn’t have its own cloud system, this creates serious challenges for architectural visualization.

The issue becomes critical when the scene includes water reflecting the sky — simply replacing the sky in Photoshop is not an option, because the water also needs accurate reflections based on the same sky.

What I really need is the ability to use an HDR image together with a physical sun, working in sync to produce realistic lighting and reflections. Additionally, having a built-in cloud system would be extremely helpful, as scenes without clouds look flat and unnatural. This would greatly improve both workflow and visual quality.

In the Quick Environment script, both the HDRI and the sun emit light simultaneously, automatically adjusting to each other’s coordinates and shadow directions — this ensures proper, synchronized lighting. If your suggestion is to simply enable the sun and show the HDRI as a background, that’s just a visual workaround and doesn’t solve the real issue. In that case, using HDR maps for lighting becomes pointless, as they don’t contribute realistically to scene illumination.
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