Revit Version
This version runs on Revit 2024 and 2025 on Windows Windows 7, 8, 10 and 11, 64 bit.
Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using.
Support Issues
If you have a support issue, pls provide the following information:
- Operating System (ie. Win XP, Vista, 7, 8)
- 32 or 64 bit
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version
- Revit version and build number (Help -> About Revit -> Build Number)
- OctaneRender for Revit version (ie. 1.02a)
- If relevant - supply the Journal file for the Revit session where the support issue occurred. Journal files can be found in C:\Users\[username]\AppData\Local\Autodesk\Revit\Autodesk Revit [Revit version]\Journals
For more information
- Check the specific Octane 2.0 features in this plugin at http://render.otoy.com/manuals/Revit/?page_id=536
- Read the on-line manual
- Read the (Link FAQ)
- Post your question on this forum thread
Download Links
Current STABLE build (Octane 2025.2)
- For users with a Studio+ subscription license
- - Revit 2025 - OctaneRenderForRevit2025 2025.2.0.75
- Revit 2024 - OctaneRenderForRevit2024 2025.2.0.75
- - Revit 2025 - OctaneRenderForRevit2025 2025.2.0.75
- - Revit 2025 - OctaneRenderForRevit2025 2025.2.0.75
2025.2.0.75 (14-May-2025)
- Compiled with Octane 2025.2
- Added the "UV coordinate with transform" node
- "Ray Step Increase Factor" pin has been added to the Medium nodes
- Updates to the "Chaos texture" node
- 11 New blend modes for output AOV layers
- Changed the maximum and default values for all kernels for "Parallel samples" and "Max. tile samples" pins.
- Added the "Camera mask" render pass
- Added option to the "Metallic Reflection Mode" pin of the "Metallic Material" node
- Add the "Pre-multiplied Alpha" pin to the "Output Aov"->"Blend"->"Texture" node
- The "Realistic lens camera" has been added - however the Aperture cannot be set by the plugin, so the FOV does not match with Octane.
- Not Implemented: Decals
- Not implemented: Mesh Vertex Rest Positions
- Added new Render AOV -> Alpha node
- Added a new pin Denoise Quality to the Camera->Imager and Output AOV->Open Image Denoise nodes
Paul