Better than "lock viewport"?
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I was thinking... Instead of locking the viewport, would it be a better idea for Octane to keep a cache of recently rendered stills? That way if you accidentally move the camera, your render isn't lost... However maybe this would work best in conjunction with resumable renders, like Maxwell, and I imagine that feature is pretty far off in the future.
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
Octane would have to continuously save the rendering, to be able to do this. And event then you would just get the last saved image, so a system of resuming the render would have to be implemented - which probably means that Octane would have to constantly save big amounts of data (=slower render times). Maybe in the future when RAM optimizations will be done (instances, etc..)
An evolved solution of locking would be "render re-start lock" - a lock system that prevents manipulating everything that triggers render re-start (changing variables in the pipeline), but allows doing everything else (panning zooming the image, moving nodes around, tonemapping..). Once in the future.
As has been noted int the testing thread, the image should be zoom-able & pan-able during viewport lock.
An evolved solution of locking would be "render re-start lock" - a lock system that prevents manipulating everything that triggers render re-start (changing variables in the pipeline), but allows doing everything else (panning zooming the image, moving nodes around, tonemapping..). Once in the future.
As has been noted int the testing thread, the image should be zoom-able & pan-able during viewport lock.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
It is now in beta 2.41matej wrote:As has been noted int the testing thread, the image should be zoom-able & pan-able during viewport lock.

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