When I render a plane with a noise shader as a bump, I have the live view looking significantly different from my final renders.
Live view whilst working:
Final renders:
octane 2025.1.0 0104
c4d 2025.2.1
geforce 4090
driver 576.02
win 11
file attached
noise bumps display different. live view vs final render
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
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Hey Mash, I found the issue: In the Octane Render Settings the parameter "Geometry Control" is set to "Auto Detect".
If you revert this to the default "All Objects Movable" it looks correct again. Obviously should not happen.
I marked this to be fixed for the next release, sorry about the inconveniences.
If you revert this to the default "All Objects Movable" it looks correct again. Obviously should not happen.
I marked this to be fixed for the next release, sorry about the inconveniences.
Another note while doing more testing: If you create a projection node in the noise, it will render correctly. So that's a work-around, too for now, then you can keep the Geometry control at "Auto Detect" if you want.boxfx wrote: Wed May 07, 2025 8:25 am Yes, most of our projects are 10x smaller than default with project scale set to 1mm