noise bumps display different. live view vs final render

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boxfx
Licensed Customer
Posts: 275
Joined: Fri Apr 27, 2012 9:13 am

When I render a plane with a noise shader as a bump, I have the live view looking significantly different from my final renders.

Live view whilst working:
live.png
Final renders:
full.png
octane 2025.1.0 0104
c4d 2025.2.1
geforce 4090
driver 576.02
win 11

file attached
Attachments
noise.zip
(84.33 KiB) Downloaded 10 times
boxfx
Licensed Customer
Posts: 275
Joined: Fri Apr 27, 2012 9:13 am

Likely related to compatibility mode, this file is a year or so old.
DinoMuhic
OctaneRender Team
Posts: 191
Joined: Wed Mar 25, 2015 10:24 pm

boxfx wrote: Tue May 06, 2025 3:26 pm Likely related to compatibility mode, this file is a year or so old.
Do you by any chance have a different scene scale set up in the C4D Project Settings than the default (cm)?
boxfx
Licensed Customer
Posts: 275
Joined: Fri Apr 27, 2012 9:13 am

Yes, most of our projects are 10x smaller than default with project scale set to 1mm
DinoMuhic
OctaneRender Team
Posts: 191
Joined: Wed Mar 25, 2015 10:24 pm

Hey Mash, I found the issue: In the Octane Render Settings the parameter "Geometry Control" is set to "Auto Detect".
If you revert this to the default "All Objects Movable" it looks correct again. Obviously should not happen.

I marked this to be fixed for the next release, sorry about the inconveniences.
DinoMuhic
OctaneRender Team
Posts: 191
Joined: Wed Mar 25, 2015 10:24 pm

boxfx wrote: Wed May 07, 2025 8:25 am Yes, most of our projects are 10x smaller than default with project scale set to 1mm
Another note while doing more testing: If you create a projection node in the noise, it will render correctly. So that's a work-around, too for now, then you can keep the Geometry control at "Auto Detect" if you want.
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