Hi there
I'm having a problem I can't seem to fix. I'm trying to map a displacement onto a mesh, and I don't want the displacement to repeat or tile, so I'm piping it into a baking texture node. Doing so displays the displacement, however, the moment I make a single change to the baking node in order to dial in the displacement, it disappears, and won't reappear unless I delete the baking node and pipe in a new one
Displacement -> baking texture node causes displacement to disappear on update
Moderators: ChrisHekman, aoktar
Hi, did you try Boder Mode in Texture Node?
https://docs.otoy.com/cinema4d/ImageTexture.html
https://docs.otoy.com/cinema4d/ImageTexture.html
Hi,
if you switch from Texture to Vertex Displacement, the Baking Texture node is not necessary, and you can do whatever you want with Border mode:
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html
ciao,
Beppe
if you switch from Texture to Vertex Displacement, the Baking Texture node is not necessary, and you can do whatever you want with Border mode:
https://docs.otoy.com/cinema4d/OSLVerte ... ement.html
ciao,
Beppe
Hi Bepe,
Problem with that is the displacement then adds 3 million polys to the mesh, which was previously only 200k. Increasing the poly count of my mesh by 10x because of a software bug seems excessive, no? Or am I missing something about Vertext displacement that prevents such huge increases in poly count?
I've only been using Octane a couple of years, so there's tons I don't know
Thanks mate
Problem with that is the displacement then adds 3 million polys to the mesh, which was previously only 200k. Increasing the poly count of my mesh by 10x because of a software bug seems excessive, no? Or am I missing something about Vertext displacement that prevents such huge increases in poly count?
I've only been using Octane a couple of years, so there's tons I don't know
Thanks mate
Hi,
Current Texture displacement is Voxel based and has several limitations at the moment.
It will be enhanced in upcoming 2026.1 version.
To avoid the limitations, the best option is to use Vertex Displacement, since OctaneRender doesn't have issues with high poly meshes, especially because Vertex Displacement supports RTX acceleration.
My two cents.
ciao,
Beppe
Current Texture displacement is Voxel based and has several limitations at the moment.
It will be enhanced in upcoming 2026.1 version.
To avoid the limitations, the best option is to use Vertex Displacement, since OctaneRender doesn't have issues with high poly meshes, especially because Vertex Displacement supports RTX acceleration.
My two cents.
ciao,
Beppe