OctaneRender® pre-Beta 2.41 (win x64) [OBSOLETE]

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kls
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radiant wrote:
necko77 wrote:plz Octane team implement this simple wish into nodes

Many times as i work i have a lot of materials on my scenes and its terrible to float over every triangel node to see its name
Can you program nodes like when i select material with material picker i want that node to become red or any other color :) you can choose

OMG

+1

I was just thinking of that like yesterday, the totally same thing
+1000

thanks for your effort!
I7 920 | 6gb Ram | gtx580 1.5gb | win7 x64 | Blender | [kblend.net]
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pedrofelipe
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Hi there, thanks for this great release! any news on when are we going to test that flash function?
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abstrax
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pedrofelipe wrote:Hi there, thanks for this great release! any news on when are we going to test that flash function?
"Flash function"? What do you guys mean? There was no flash function planned or have I missed something? We were planning chromatic aberration, which is a lens effect, but had to skip that one as needed more work than anticipated. But nobody said some thing about a flash function. *scratchingmyhead*

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pedrofelipe
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abstrax wrote:
pedrofelipe wrote:Hi there, thanks for this great release! any news on when are we going to test that flash function?
"Flash function"? What do you guys mean? There was no flash function planned or have I missed something? We were planning chromatic aberration, which is a lens effect, but had to skip that one as needed more work than anticipated. But nobody said some thing about a flash function. *scratchingmyhead*

Cheers,
Marcus
Marcus,

Radiant showed us a couple of months ago a rendering with a 'flash light system', was a render of a watch. I'm sure he can remember
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abstrax
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Elvissuperstar007 wrote:you reduce the opacity of the glass? I have only in this case, the light begins to pass, but it's not right!
Yup, that's what they do. And yes you are right, it's not the fully ray traced caustic you were thinking of. But at least that little trick allows the archviz people to have sun light AND reflections and it looks right ;)

For the full thing you have to wait for a different render kernel as stated many times before, but I guess you know that.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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pedrofelipe wrote: Marcus,

Radiant showed us a couple of months ago a rendering with a 'flash light system', was a render of a watch. I'm sure he can remember
Ah I see. You mean this thread http://www.refractivesoftware.com/forum ... f=5&t=3786 ?

I'm sorry, didn't know that. I guess this has to wait then. Sorry.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Elvissuperstar007
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abstrax wrote:
Elvissuperstar007 wrote:you reduce the opacity of the glass? I have only in this case, the light begins to pass, but it's not right!
Yup, that's what they do. And yes you are right, it's not the fully ray traced caustic you were thinking of. But at least that little trick allows the archviz people to have sun light AND reflections and it looks right ;)

For the full thing you have to wait for a different render kernel as stated many times before, but I guess you know that.

Cheers,
Marcus
I think no need to fix this bug! let it remain until the new engine
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pedrofelipe
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abstrax wrote:
pedrofelipe wrote: Ah I see. You mean this thread http://www.refractivesoftware.com/forum ... f=5&t=3786 ?

I'm sorry, didn't know that. I guess this has to wait then. Sorry.

Cheers,
Marcus
That's a real shame. That is a very good, innovative and super useful feature.
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abstrax
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Elvissuperstar007 wrote:
abstrax wrote:
Elvissuperstar007 wrote:you reduce the opacity of the glass? I have only in this case, the light begins to pass, but it's not right!
Yup, that's what they do. And yes you are right, it's not the fully ray traced caustic you were thinking of. But at least that little trick allows the archviz people to have sun light AND reflections and it looks right ;)

For the full thing you have to wait for a different render kernel as stated many times before, but I guess you know that.

Cheers,
Marcus
I think no need to fix this bug! let it remain until the new engine
This is no bug. You are just mixing two kinds of transparency: One based on the physical parameters of glass (incl. refraction and reflections) and one based on opacity. The first one doesn't let the sun through, but the second does. The first one takes care of reflections, but the second does not. By mixing both you get both effects: Sun and reflections. Obviously not in the full strength, but by tweaking the parameters it is very hard to see, that you are cheating ;)

I hope the above written makes sense. And of course we will not change this :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Jaberwocky
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Looks stable to me.No crashes so far.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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