Hi coilbook,
The developers are looking into this issue that occurs.
Regards
Paride
OctaneRender® for 3ds max® v2025.1 Beta 2 - 16.02
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride,
Why isn't octane proxy 100% accurate to the original mesh? When animated cat's skin gets exported to octane proxy, one leg is bigger than the original mesh. It only happens to one leg and in two frames out of 20 frames of cat run cycle.
More likely octane proxy is not exporting all skin data for that frame and that particular leg. I've never seen anything like this before Thank you
Why isn't octane proxy 100% accurate to the original mesh? When animated cat's skin gets exported to octane proxy, one leg is bigger than the original mesh. It only happens to one leg and in two frames out of 20 frames of cat run cycle.
More likely octane proxy is not exporting all skin data for that frame and that particular leg. I've never seen anything like this before Thank you
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,coilbook wrote:Hi Paride,
Why isn't octane proxy 100% accurate to the original mesh? When animated cat's skin gets exported to octane proxy, one leg is bigger than the original mesh. It only happens to one leg and in two frames out of 20 frames of cat run cycle.
More likely octane proxy is not exporting all skin data for that frame and that particular leg. I've never seen anything like this before Thank you
Could you share the scene (im DM if you want) where you encounter this issue?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid