OctaneRender® for 3ds max® v2025.1 Beta 2 - 16.02

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
The developers are looking into this issue that occurs.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,

Why isn't octane proxy 100% accurate to the original mesh? When animated cat's skin gets exported to octane proxy, one leg is bigger than the original mesh. It only happens to one leg and in two frames out of 20 frames of cat run cycle.

More likely octane proxy is not exporting all skin data for that frame and that particular leg. I've never seen anything like this before Thank you
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octane proxy.jpg
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:Hi Paride,

Why isn't octane proxy 100% accurate to the original mesh? When animated cat's skin gets exported to octane proxy, one leg is bigger than the original mesh. It only happens to one leg and in two frames out of 20 frames of cat run cycle.

More likely octane proxy is not exporting all skin data for that frame and that particular leg. I've never seen anything like this before Thank you
Hi coilbook,
Could you share the scene (im DM if you want) where you encounter this issue?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi. We get this error once a day and 3ds max must be restarted. Internet is always on.
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