Cinema4D version 2025.1-Beta-2-R2 Build 0103

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

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ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Hi all,

We are releasing this build to address a couple of stability issues and releasing a new MacOS build.
For the next build after this one we want to start releasing 2025 features like decals and rest positions

2025.1-Beta-2-R2-0103 plugin revisions
  • Fixed crash that could happen loading in older scenes with octane materials
  • Fixed crash that could happen when loading in octane materials from the asset browser
  • Fixed crash in the image manager
Downloads:
WINDOWS STUDIO+ 2025.1.Beta 2-R2-0103 (R21-R2025)
Installer: https://render.otoy.com/customerdownloa ... 3Setup.exe
Archive: https://render.otoy.com/customerdownloa ... 2-0103.zip

Mac OSX Prime
Archive: https://render.otoy.com/customerdownloa ... 03-OSX.zip


Previous revisions
2025.1-Beta-2-0102 plugin revisions

RS Material support
  • Partial support for rendering RS materials
  • Partial support for converting RS materials to Octane materials
  • Requires Cinema4D R2024 or newer
Changes
  • Support for Nvidia RTX50xx-gen GPUs (Blackwell)
  • Chaos node is replaced with a new version using the new node system. This was done because Octane 2025 refactored the node
    Existing materials are not affected and still use the old node
  • Fixed issue where ORBX Loader was missing UI
  • Fixed naming and capitalization of objects, lights and tags
  • Fixed broken GUI for Max Samples and Depth sliders in OctaneRender Kernel Overwrite settings
  • Improved sliders on the Standard Volume node
  • Float Texture node can hold negative values
  • Removing AOV inputs now only removes last slot regardless if it is full or not
  • Unified and fixed compatibility modes’ GUI and conversion across shader nodes.
    Effected nodes:
    • Random walk
    • Absorption
    • Scattering
    • Standard volume medium
    • Volume medium
    • Box
    • Color to UVW
    • Cylindrical
    • Instance position
    • XYZ to UVW
    • MatCap
    • OSL projection
    • OSL delayed UV
    • Perspective
    • Sample pos. to UV
    • Spherical
    • Triplanar
    • Mesh UV projection
    • Image adjustment
    • OSL texture
    • Composite texture
    • Range
    • Vertex displacement



2024.1.2-[R2]-0101 plugin revisions

Installer and Versioning
  • We are introducing a new Windows installer for the plugin
  • Added plugin build number that indicates the specific plugin build regardless of R# or Octane version
  • Installer comes with Render Network Wizard
Octane Node Editor
  • Added a new underlying automatic node system for generating Octane nodes.
    New or refactored Octane nodes use this new node system.
    Existing nodes are unaffected. Existing Octane Materials are unaffected
  • Added missing Octane nodes. See list below
  • Refactored Value nodes. See list below
  • Refactored broken or incomplete nodes. See list below
  • Split the "Values" node category into Integer, Float and Boolean node categories to better match the Octane categories
  • Node Pins/Ports now have colors matching their category
  • Refactored right-click menu in the Octane Node Editor. Now shows all available Octane Nodes
  • Right-click menu in the Octane Node Editor now has search box
  • Pins/Ports now have descriptions when you hoover over them in the Octane Node Editor
GUI
  • Refactored the Objects menu in the Live Viewer and Octane Dialog
  • Refactored the Vectron submenu in the Live Viewer and Octane Dialog
  • Refactored the Materials menu in the Live Viewer and Octane Dialog
  • Restructured the Light Pass Mask UI
Octane Material Importing (LiveDB)
  • Added option to unpack an ORBX file into your C4D scene. Currently only materials and textures are extracted and converted from the ORBX
  • Improved Material importing from LiveDB and ORBX unpacking
  • Improved naming of extracted materials
  • Fixed asset download path for unpacking osl textures when importing material
  • Fixed bug where OLS input vector.x ze was negated when importing material
  • Fixed bug where Texture bordermode was ignored when importing material
Fixes
  • Polygon selection tag is now processed when there is no uvw tags
  • Fixed crash with particles during export when there is no Radius/Alignment set
  • Changed "Octane Renderer" to "OctaneRender" in Render Settings
  • Cloner's MODATA_COLOR is transformed from linear to srgb for Multi Shader textures
Support
Some important notes about these builds:

The minimum NVIDIA driver version that is required by this version is 522. You can launch Octane with an older driver version, but it will fail to render and it will produce an error message in the log.

Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models. On macOS, only the CPU version is supported.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.4.0, R2025.0.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 522) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..[/quote]


Node Additions and Deprecations

New Nodes
  • Time
  • Mandelbulb
  • Matrix effect
  • Sine wave fan
  • Volume cloud
  • Wave pattern
  • Woodgrain
  • Pixel flow
  • Int to float
  • Frame index
  • Output AOV parameter
Replaced Nodes
Materials using the older versions will still use older versions
  • Fractal flow noise
  • Fractal nois
  • Tripper
  • Rang
  • Float to grayscale
  • Floats to color
  • Float3 to color
Refactored Value Nodes
Materials using the older versions will still use older versions
  • Float value
  • Float component picker
  • Float merger
  • Float if
  • Binary math operation
  • Unary math operation
  • Range
  • Time
  • Rotate
  • Int to float
  • Int value
  • Float to int
  • Frame index
  • Int if
  • Int merger
  • Int component picker
  • Bool value
  • Boolean logic operator
  • Float relational operator
  • Int relational operator
Last edited by ChrisHekman on Wed Apr 09, 2025 4:05 pm, edited 1 time in total.
User avatar
cjadams
Licensed Customer
Posts: 239
Joined: Sun Oct 18, 2015 2:27 pm

So far I note that if there are any prev Redshift materials in the scene c4d hard crash at octane render start - if I convert the materials and then delete the RS ones it doesn't crash. Though so far even some simple objects like the soap dispenser in asset manager for example.. everyone should have this one. - the conversion missing all the imperfection maps and such.. what should be the expectation for conversion? - if you can please test with say one of the bright flowers in the laubwerk set. this might. be a good test! - those don't seem to like being converted.

BTW - here is an example of the soap dispenser ..
Octane converted materials on top
RS materials on bottom
Attachments
Screenshot 2025-03-11 at 6.14.38 PM.png
User avatar
KeeWe
Licensed Customer
Posts: 295
Joined: Wed Nov 27, 2013 11:32 am

I just opened and rendered a project I did yesterday in the latest 2024 release. So far so good, but the lighting is off. It turned out, the X rotation on the hdri is offset. To make it look like it in 2024 I had to go from 0.62 to about 0.401 (eyeballing.)

Can you confirm this?
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Confirmed, there is an issue with Environment Texture node rotation, and you need to invert the sign of X rotation to obtain the same light as in previous versions.

ciao,
Beppe
User avatar
KeeWe
Licensed Customer
Posts: 295
Joined: Wed Nov 27, 2013 11:32 am

Thanks, I guess it will get fixed in the next build?

Another bug I just encountered: when trying to connect a raytype switch into the opacity channel of an Universal material, the node editor goes completely bonkers. displaying only the node and not connecting it when going back via "get active material".
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
User avatar
cjadams
Licensed Customer
Posts: 239
Joined: Sun Oct 18, 2015 2:27 pm

I don’t know if it is just my machine or build.. but on Mac “apple silicon” builds for i think about a year now.. LiveDB doesn't’ work. Can i confirm?
User avatar
bepeg4d
Octane Guru
Posts: 10321
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

cjadams wrote: Thu Apr 03, 2025 4:45 pm I don’t know if it is just my machine or build.. but on Mac “apple silicon” builds for i think about a year now.. LiveDB doesn't’ work. Can i confirm?
Yes, this is expected, the core devs are working to have LiveDB also in macOS version in one of the next updates.

ciao,
Beppe
User avatar
cjadams
Licensed Customer
Posts: 239
Joined: Sun Oct 18, 2015 2:27 pm

That would be great!..
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