Cinema4D version 2024.1.2-R3 Build 0102

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Hi all,

With this build we are introducing partial RS Material support and the Octane 2025 Beta 2 (see other release post), along with fixes.
We are investigating an issue with the MacOS build, so we will be releasing that at a later date.

*Note: There is a known crash that can happen when loading older c4d files or octane materials from the asset browser

2024.1.2-[R3]-0102 plugin revisions

RS Material support
  • Partial support for rendering RS materials
  • Partial support for converting RS materials to Octane materials
  • Requires Cinema4D R2024 or newer
Changes
  • Chaos node is replaced with a new version using the new node system. This was done because Octane 2025 refactored the node
    Existing materials are not affected and still use the old node
  • Fixed issue where ORBX Loader was missing UI
  • Fixed naming and capitalization of objects, lights and tags
  • Fixed broken GUI for Max Samples and Depth sliders in OctaneRender Kernel Overwrite settings
  • Improved sliders on the Standard Volume node
  • Float Texture node can hold negative values
  • Removing AOV inputs now only removes last slot regardless if it is full or not
  • Unified and fixed compatibility modes’ GUI and conversion across shader nodes.
    Effected nodes:
    • Random walk
    • Absorption
    • Scattering
    • Standard volume medium
    • Volume medium
    • Box
    • Color to UVW
    • Cylindrical
    • Instance position
    • XYZ to UVW
    • MatCap
    • OSL projection
    • OSL delayed UV
    • Perspective
    • Sample pos. to UV
    • Spherical
    • Triplanar
    • Mesh UV projection
    • Image adjustment
    • OSL texture
    • Composite texture
    • Range
    • Vertex displacement

Downloads:

WINDOWS STUDIO+ 2024.1.2-[R3]-0102 (R21-R2025)
Installer: https://render.otoy.com/customerdownloa ... 2Setup.exe
Zip: https://render.otoy.com/customerdownloa ... 3-0102.zip

Mac OSX Prime
Will add after issue has been resolved




2024.1.2-[R2]-0101 plugin revisions

Installer and Versioning
  • We are introducing a new Windows installer for the plugin
  • Added plugin build number that indicates the specific plugin build regardless of R# or Octane version
  • Installer comes with Render Network Wizard
Octane Node Editor
  • Added a new underlying automatic node system for generating Octane nodes.
    New or refactored Octane nodes use this new node system.
    Existing nodes are unaffected. Existing Octane Materials are unaffected
  • Added missing Octane nodes. See list below
  • Refactored Value nodes. See list below
  • Refactored broken or incomplete nodes. See list below
  • Split the "Values" node category into Integer, Float and Boolean node categories to better match the Octane categories
  • Node Pins/Ports now have colors matching their category
  • Refactored right-click menu in the Octane Node Editor. Now shows all available Octane Nodes
  • Right-click menu in the Octane Node Editor now has search box
  • Pins/Ports now have descriptions when you hoover over them in the Octane Node Editor
GUI
  • Refactored the Objects menu in the Live Viewer and Octane Dialog
  • Refactored the Vectron submenu in the Live Viewer and Octane Dialog
  • Refactored the Materials menu in the Live Viewer and Octane Dialog
  • Restructured the Light Pass Mask UI
Octane Material Importing (LiveDB)
  • Added option to unpack an ORBX file into your C4D scene. Currently only materials and textures are extracted and converted from the ORBX
  • Improved Material importing from LiveDB and ORBX unpacking
  • Improved naming of extracted materials
  • Fixed asset download path for unpacking osl textures when importing material
  • Fixed bug where OLS input vector.x ze was negated when importing material
  • Fixed bug where Texture bordermode was ignored when importing material
Fixes
  • Polygon selection tag is now processed when there is no uvw tags
  • Fixed crash with particles during export when there is no Radius/Alignment set
  • Changed "Octane Renderer" to "OctaneRender" in Render Settings
  • Cloner's MODATA_COLOR is transformed from linear to srgb for Multi Shader textures
Support
Some important notes about these builds:

The minimum NVIDIA driver version that is required by this version is 522. You can launch Octane with an older driver version, but it will fail to render and it will produce an error message in the log.

Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models. On macOS, only the CPU version is supported.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.4.0, R2025.0.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 522) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..[/quote]


Node Additions and Deprecations

New Nodes
  • Time
  • Mandelbulb
  • Matrix effect
  • Sine wave fan
  • Volume cloud
  • Wave pattern
  • Woodgrain
  • Pixel flow
  • Int to float
  • Frame index
  • Output AOV parameter
Replaced Nodes
Materials using the older versions will still use older versions
  • Fractal flow noise
  • Fractal nois
  • Tripper
  • Rang
  • Float to grayscale
  • Floats to color
  • Float3 to color
Refactored Value Nodes
Materials using the older versions will still use older versions
  • Float value
  • Float component picker
  • Float merger
  • Float if
  • Binary math operation
  • Unary math operation
  • Range
  • Time
  • Rotate
  • Int to float
  • Int value
  • Float to int
  • Frame index
  • Int if
  • Int merger
  • Int component picker
  • Bool value
  • Boolean logic operator
  • Float relational operator
  • Int relational operator
Last edited by ChrisHekman on Tue Mar 04, 2025 11:09 am, edited 3 times in total.
User avatar
Anlv
Licensed Customer
Posts: 14
Joined: Sat Jan 23, 2021 4:05 am
Location: China

I eagerly installed the new version; then I found that loading certain materials from the database caused Cinema 4D to crash 100% of the time. (It might be that there are some unsupported nodes in these materials.)

Fortunately, I tried reverting to the R2 version, the material spheres loaded, and then I saved the project and resources to a new location. Then I opened the new project using 2024.1.2-R3, and everything worked fine!
3D Motion Graphics Designer / E-commerce Designer
13700K / 64GB / 4090 / PSU 1250W
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Anlv wrote:I eagerly installed the new version; then I found that loading certain materials from the database caused Cinema 4D to crash 100% of the time. (It might be that there are some unsupported nodes in these materials.)

Fortunately, I tried reverting to the R2 version, the material spheres loaded, and then I saved the project and resources to a new location. Then I opened the new project using 2024.1.2-R3, and everything worked fine!
Thanks for the feedback, we must have missed those assets during QA. Do you happen to know which database materials you were trying?
User avatar
Anlv
Licensed Customer
Posts: 14
Joined: Sat Jan 23, 2021 4:05 am
Location: China

ChrisHekman wrote:
Anlv wrote:I eagerly installed the new version; then I found that loading certain materials from the database caused Cinema 4D to crash 100% of the time. (It might be that there are some unsupported nodes in these materials.)

Fortunately, I tried reverting to the R2 version, the material spheres loaded, and then I saved the project and resources to a new location. Then I opened the new project using 2024.1.2-R3, and everything worked fine!
Thanks for the feedback, we must have missed those assets during QA. Do you happen to know which database materials you were trying?
Anlv_2025-02-27_22-26-19.png
Anlv_2025-02-27_22-32-28.png
Anlv_2025-02-27_22-36-16.png
Sorry, this material is a bit large, and it crashes when I load it from the database. It is located in the user database (I store some commonly used materials and models with accompanying Octane materials in the user database for easy access).

The latest situation is that when I load materials from the Greyscalegorilla "Plus Library" plugin, it also crashes.
3D Motion Graphics Designer / E-commerce Designer
13700K / 64GB / 4090 / PSU 1250W
DinoMuhic
OctaneRender Team
Posts: 191
Joined: Wed Mar 25, 2015 10:24 pm

Anlv wrote:
ChrisHekman wrote:
Anlv wrote:I eagerly installed the new version; then I found that loading certain materials from the database caused Cinema 4D to crash 100% of the time. (It might be that there are some unsupported nodes in these materials.)

Fortunately, I tried reverting to the R2 version, the material spheres loaded, and then I saved the project and resources to a new location. Then I opened the new project using 2024.1.2-R3, and everything worked fine!
Thanks for the feedback, we must have missed those assets during QA. Do you happen to know which database materials you were trying?
Anlv_2025-02-27_22-26-19.png
Anlv_2025-02-27_22-32-28.png
Anlv_2025-02-27_22-36-16.png
Sorry, this material is a bit large, and it crashes when I load it from the database. It is located in the user database (I store some commonly used materials and models with accompanying Octane materials in the user database for easy access).

The latest situation is that when I load materials from the Greyscalegorilla "Plus Library" plugin, it also crashes.
Just to confirm, are you talking about converted Redshift materials or octane materials?
User avatar
Anlv
Licensed Customer
Posts: 14
Joined: Sat Jan 23, 2021 4:05 am
Location: China

DinoMuhic wrote:Just to confirm, are you talking about converted Redshift materials or octane materials?
Just octane materials.
3D Motion Graphics Designer / E-commerce Designer
13700K / 64GB / 4090 / PSU 1250W
ChrisHekman
OctaneRender Team
Posts: 1053
Joined: Wed Jan 18, 2017 3:09 pm

Anlv wrote:
DinoMuhic wrote:Just to confirm, are you talking about converted Redshift materials or octane materials?
Just octane materials.
Could you share this material with us?
User avatar
Anlv
Licensed Customer
Posts: 14
Joined: Sat Jan 23, 2021 4:05 am
Location: China

ChrisHekman wrote:
Anlv wrote:
DinoMuhic wrote:Just to confirm, are you talking about converted Redshift materials or octane materials?
Just octane materials.
Could you share this material with us?
There is also a phenomenon of software crashing when loading Octane materials from the Plus Library (GSG Plugin).

I uploaded the material to Dropbox because uploading attachments to the forum kept failing T.T.
https://www.dropbox.com/scl/fi/mmqhshsq ... 3f9y9&dl=0

but it doesn't crash when open a material from. c4d.
3D Motion Graphics Designer / E-commerce Designer
13700K / 64GB / 4090 / PSU 1250W
DinoMuhic
OctaneRender Team
Posts: 191
Joined: Wed Mar 25, 2015 10:24 pm

Anlv wrote:
There is also a phenomenon of software crashing when loading Octane materials from the Plus Library (GSG Plugin).

I uploaded the material to Dropbox because uploading attachments to the forum kept failing T.T.
https://www.dropbox.com/scl/fi/mmqhshsq ... 3f9y9&dl=0

but it doesn't crash when open a material from. c4d.
Thanks, this will be fixed in the next build (early next week)
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Hi, guys
Using Octane for a big scene.
Decided to convert some objects into ORBX format, it brings more stability to render production for animations. Otherwise I would get render stuck at first or second frame and not process the following.
Now I managed to render a full 300 frames sequence. Awesome.
Prepared a second 300 frames take, process stucked at frame 250... so I restarted C4D... only this time... I can render the scene in liveview and see the .orbx files in place.
But when put in production... I see no orbx object... scale issue, otter issue?
Frustrating cause it was working well...

Idk... but bothering cause every time I need to setup those scenes to render is like 10 minutes restarting C4D, reopening files, etc... had to do this dozen of times.
When thought I had Orbx files as a solution, another problem surges...
Attachments
ORBX objects not visible in production
ORBX objects not visible in production
ORBX files visible in liveview
ORBX files visible in liveview
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
Post Reply

Return to “Releases”