Unfortunately, the Displace/Bump with Rest position is not yet supported in the beta.marcikola wrote:isn't the rest attribute supposed to work with disp/bump? i cant get it working.
OctaneRender 2025.1 Beta 1 for Houdini (2025.1.Beta_1.0)
Moderator: juanjgon
- ricky_otoy
- Posts: 289
- Joined: Mon Jun 19, 2023 6:34 am
- bruce.chai
- Posts: 63
- Joined: Thu Oct 19, 2023 8:26 pm
Hi coresign,coresign wrote:Getting errors on linux fedora 41 ,and can‘t open the qt render view
Houdini DSO error on 'XXXX/Houdini_Octane_20.5.487.so'
/lib64/libharfbuzz.so.0: undefined symbol: FT_Get_Color_Glyph_Layer
Sorry for the problem, this should be another Linux system lib conflicts with Houdini's version, and unfortunately, Houdini's version takes precedence again.
I actually reproduced this similar issue on on Linux Mint 21.
Code: Select all
/lib/x86_64-linux-gnu/libharfbuzz.so.0: undefined symbol: FT_Get_Color_Glyph_Layer
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nm -DC /lib/x86_64-linux-gnu/libfreetype.so.6 | grep FT_Get_Color_Glyph_Layer
0000000000012970 T FT_Get_Color_Glyph_Layer
Please run
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nm -DC /lib64/libfreetype.so.6 | grep FT_Get_Color_Glyph_Layer
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LD_PRELOAD=/lib64/libfreetype.so.6 HOUDINI_DSO_ERROR=2 /opt/hfs20.5.487/bin/houdini
- bruce.chai
- Posts: 63
- Joined: Thu Oct 19, 2023 8:26 pm
Hi heimlich,heimlich wrote:distortion stmap still not supported ?.. been broken since 2024
Sorry for the problem. So it worked in 2023 releases, right?
Could you please share a scene file demonstrating this bug, so we could have a look?
Thank you!
Hi Bruce, yes, it works perfectly fine in 2023... something went wrong with the aspect ratio in 2024/2025.. I have give a test scene to Ricky, and I believe there's a bug filed as well for it.. if you cant find it, i'll try to make another test for you
- bruce.chai
- Posts: 63
- Joined: Thu Oct 19, 2023 8:26 pm
Thanks, heimlich. I'll confirm with Ricky when he is back from holiday next week.heimlich wrote:Hi Bruce, yes, it works perfectly fine in 2023... something went wrong with the aspect ratio in 2024/2025.. I have give a test scene to Ricky, and I believe there's a bug filed as well for it.. if you cant find it, i'll try to make another test for you
- bruce.chai
- Posts: 63
- Joined: Thu Oct 19, 2023 8:26 pm
Thanks for reporting this issue, ra2or.ra2or wrote:Rotating the toon distant light doesn't update in the IPR window. I have to refresh it manually each time to see the result.
I have reproduced this issue, will see if this could be fixed in the next release.