OctaneRender 2025.1 Beta 1 for Houdini (2025.1.Beta_1.0)

Sub forum for plugin releases

Moderator: juanjgon

ricky_otoy
OctaneRender Team
Posts: 289
Joined: Mon Jun 19, 2023 6:34 am

marcikola wrote:isn't the rest attribute supposed to work with disp/bump? i cant get it working.
Unfortunately, the Displace/Bump with Rest position is not yet supported in the beta.
coresign
Licensed Customer
Posts: 39
Joined: Thu Jun 01, 2017 4:29 am

Getting errors on linux fedora 41 ,and can‘t open the qt render view
Houdini DSO error on 'XXXX/Houdini_Octane_20.5.487.so'
/lib64/libharfbuzz.so.0: undefined symbol: FT_Get_Color_Glyph_Layer
heimlich
Licensed Customer
Posts: 36
Joined: Mon Mar 11, 2013 10:08 pm

distortion stmap still not supported ?.. been broken since 2024
bruce.chai
OctaneRender Team
Posts: 63
Joined: Thu Oct 19, 2023 8:26 pm

coresign wrote:Getting errors on linux fedora 41 ,and can‘t open the qt render view
Houdini DSO error on 'XXXX/Houdini_Octane_20.5.487.so'
/lib64/libharfbuzz.so.0: undefined symbol: FT_Get_Color_Glyph_Layer
Hi coresign,
Sorry for the problem, this should be another Linux system lib conflicts with Houdini's version, and unfortunately, Houdini's version takes precedence again.
I actually reproduced this similar issue on on Linux Mint 21.

Code: Select all

/lib/x86_64-linux-gnu/libharfbuzz.so.0: undefined symbol: FT_Get_Color_Glyph_Layer
The symbol is defined in /lib/x86_64-linux-gnu/libfreetype.so.6 on Linux Mint 21.

Code: Select all

nm -DC /lib/x86_64-linux-gnu/libfreetype.so.6 | grep FT_Get_Color_Glyph_Layer
0000000000012970 T FT_Get_Color_Glyph_Layer
So I suspect you need to LD_PRELOAD /lib64/libfreetype.so.6.
Please run

Code: Select all

nm -DC /lib64/libfreetype.so.6 | grep FT_Get_Color_Glyph_Layer
on your Linux, if you see similar message, you will need to use below command to workaround this problem.

Code: Select all

LD_PRELOAD=/lib64/libfreetype.so.6 HOUDINI_DSO_ERROR=2 /opt/hfs20.5.487/bin/houdini
bruce.chai
OctaneRender Team
Posts: 63
Joined: Thu Oct 19, 2023 8:26 pm

heimlich wrote:distortion stmap still not supported ?.. been broken since 2024
Hi heimlich,
Sorry for the problem. So it worked in 2023 releases, right?
Could you please share a scene file demonstrating this bug, so we could have a look?
Thank you!
heimlich
Licensed Customer
Posts: 36
Joined: Mon Mar 11, 2013 10:08 pm

Hi Bruce, yes, it works perfectly fine in 2023... something went wrong with the aspect ratio in 2024/2025.. I have give a test scene to Ricky, and I believe there's a bug filed as well for it.. if you cant find it, i'll try to make another test for you
bruce.chai
OctaneRender Team
Posts: 63
Joined: Thu Oct 19, 2023 8:26 pm

heimlich wrote:Hi Bruce, yes, it works perfectly fine in 2023... something went wrong with the aspect ratio in 2024/2025.. I have give a test scene to Ricky, and I believe there's a bug filed as well for it.. if you cant find it, i'll try to make another test for you
Thanks, heimlich. I'll confirm with Ricky when he is back from holiday next week.
ra2or
Licensed Customer
Posts: 5
Joined: Sun Feb 21, 2021 4:57 pm

Rotating the toon distant light doesn't update in the IPR window. I have to refresh it manually each time to see the result.
bruce.chai
OctaneRender Team
Posts: 63
Joined: Thu Oct 19, 2023 8:26 pm

ra2or wrote:Rotating the toon distant light doesn't update in the IPR window. I have to refresh it manually each time to see the result.
Thanks for reporting this issue, ra2or.
I have reproduced this issue, will see if this could be fixed in the next release.
marcikola
Licensed Customer
Posts: 19
Joined: Sun Aug 18, 2024 10:01 pm

I think displacement and motion blur together doesn't work, is this a known bug?
With vertex displacement it works.
Post Reply

Return to “Releases”