Vectron Displacement
[Available from version 2025.1 Beta1 - 16.01]
The new Vectron displacement node lets you displace a Vectron or a Volume SDF with an input texture.
It works in real time, at any scale, and is compatible with complex SDF trees or Mesh Volume SDF. You can also use a field texture to limit the area of action.
You can achieve virtually endless detail by stacking noises on top of each other giving you great results at minimal cost.
[ref: viewtopic.php?f=33&t=84310]
Here are some samples:
3 different vectron shapes are used as input of 3 vectron displacement objects.
each one uses a different displacement texture.
A Vectron Substract operator is used as the input of a vectron displacement object.
Note the new option 'No Render' added to all Vectron objects, that can be used to hide intermediate objects when rendering.
Vectron Displacement samples
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