This isn't actually supporting rest attributes at all, it's just specifying a reference frame.
It should actually use rest attributes; this should work on meshes with changing point counts. This is how every other engine does it. That's why rest attribute is important, so you can use procedural shading without swimming on objects that having changing topology.
This implementation is just like "pin material" from c4d, this is not actually rest attribute implementation.
OctaneRender® 2025.1 Beta 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
- interelectronix
- Posts: 87
- Joined: Fri Sep 22, 2023 9:25 am
Also performed a test render on the M4 Max and 2025 was a few seconds slower. I guess it is very scene dependent
- DamjanMX_1
- Posts: 35
- Joined: Thu Jul 18, 2019 9:46 am
I second this! The choice of implementing the "rest" position as an animation frame is a really strange one and would like to understand the reasoning behind it. I don't know any other render that has it implemented this way and I think it's for a reason - this is really limiting.renderingz wrote:This isn't actually supporting rest attributes at all, it's just specifying a reference frame.
It should actually use rest attributes; this should work on meshes with changing point counts. This is how every other engine does it. That's why rest attribute is important, so you can use procedural shading without swimming on objects that having changing topology.
This implementation is just like "pin material" from c4d, this is not actually rest attribute implementation.
- renderingz
- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
It’s actually completely misleading. They call it support for ‘rest attribute’ but it’s not even using rest attribute.
It’s just pinning a texture to a deforming mesh, and it doesnt even work with triplanar and bump/disp.
It’s just pinning a texture to a deforming mesh, and it doesnt even work with triplanar and bump/disp.
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
- interelectronix
- Posts: 87
- Joined: Fri Sep 22, 2023 9:25 am
It would be great to have an input into the realistic camera to create custom lenses.
many lenses are readily available.
https://www.photonstophotos.net/General ... lBench.htm
many lenses are readily available.
https://www.photonstophotos.net/General ... lBench.htm
OctaneRender 2025.1 Beta 2 has been released: viewtopic.php?f=33&t=84549